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VR-Forces Developer's Guide
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Notion of an lod; essentially an id A 'model' is made up of multiple lods, each with an unique id within the model. Objects of this class can be read directly by the GPU/shaders Therefore, you must not derive from this class or declare virtual methods on this class or add memmbers, since this will affect the layout of an object of this class, and hence affect what the GPU expects.
Public Member Functions | |
| DtLodId () | |
| virtual int | id (void) const |
| virtual void | setId (int id) |
Protected Attributes | |
| int | myId |
| makVrv::DtLodId::DtLodId | ( | ) |
CTOR.
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virtual |
Get/Set the internal id.
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virtual |
Get/Set the internal id.
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protected |