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makVrv::DtOsgAnimationModel Class Reference

A model of an animation (osg::Sequence in this case)

Inheritance diagram for makVrv::DtOsgAnimationModel:
Inheritance graph
[legend]

Public Member Functions

 DtOsgAnimationModel (DtDe &de, DtUniqueID id)
 
virtual ~DtOsgAnimationModel ()
 
virtual const std::string & className () const
 
virtual void setModelDefinition (const std::string &str)
 
virtual const std::string & modelDefinition ()
 
virtual void setDuration (double seconds)
 
virtual void setOrientation (int vtx, const DtTaitBryan &ori)
 
virtual void setPosition (int vtx, const DtVector &pos)
 
virtual void stop ()
 
virtual void start ()
 
virtual void pause ()
 
virtual void resume ()
 
virtual void setLoopMode (bool loopOn)
 
virtual void setReverseAnimation (bool reverse)
 
virtual void setVisible (bool isVisible)
 
virtual void setIsSupportModel (bool isSupport)
 
virtual void backgroundLoad ()
 
virtual void foregroundLoad ()
 
- Public Member Functions inherited from makVrv::DtAnimationModel
 DtAnimationModel (DtDe &de, DtUniqueID id)
 
virtual ~DtAnimationModel ()
 
virtual bool supportsMultithreadedLoad ()
 
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 
virtual ~DtModel ()
 
DtModelInstancecreateModelInstance (const std::string &modelDefName, bool realize=true)
 
virtual const std::string & modelDefinitionName ()
 
virtual void saveModelToFile (const std::string &filename)
 
virtual DtUniqueID uniqueId () const
 
unsigned int transformSize () const
 
virtual const DtVectorposition (int vtx=0) const
 
virtual void removePosition (int vtx)
 
virtual void setPositionOffset (const DtVector &positionOffset)
 
virtual const DtVectorpositionOffset () const
 
virtual void setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)
 
virtual const DtTaitBryan & orientation (int vtx=0) const
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 
virtual const DtTaitBryan & orientationOffset () const
 
virtual void enableColorBlending (bool b)
 
virtual void setBlendColor (float r, float g, float b, float a)
 
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 
virtual bool colorBlendingEnabled () const
 
virtual void setColor (float r, float g, float b, float a)
 
virtual void enableLighting (bool l)
 
virtual DtModelSetId modelSet () const
 
const DtVectorboundingBoxExtents () const
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 
const DtVectorboundingBoxCenter () const
 
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 
void setContributesToBound (bool trueOrFalse)
 
bool contributesToBound () const
 
DtDede ()
 
virtual void setModelInstance (DtModelInstance *modelInstance)
 
virtual void promoteBackgroundModelInstance (const DtModelDefinition &defintion)
 
virtual bool visible () const
 
DtUniqueID sceneObjectId () const
 
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 
virtual void addedToSceneObject (const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType)
 
virtual void setElementId (DtElementID id)
 
virtual void removedFromSceneObject ()
 
virtual void setSolid (bool isSolid)
 
virtual bool isProp ()
 
virtual void updateMinLastFrameDistance (float distance)
 
virtual void resetLastFrameDistance ()
 
virtual float minLastFrameDistance () const
 
virtual DtModelInstancemodelInstance ()
 
virtual const DtModelInstancemodelInstance () const
 
int visualizerType () const
 
virtual bool isActivelyBackgroundLoading ()
 
virtual DtLoaderHandlegetLoadQueueHandle ()
 

Protected Member Functions

virtual void addToScene (const DtUniqueID &id, DtModelSetId modelSet, int visualizerType)
 
virtual void removeFromScene ()
 
osg::Node * loadNode (const std::string &filenameParam, const std::string &resourcePathList)
 
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 
virtual void initializeModelInstance ()
 
void slot_modelInstanceChanged (DtModelInstance *instance)
 
virtual void waitAndClearLoadHandle ()
 
virtual void removedFromLoadQueue ()
 
virtual void setDoneBackgroundLoading ()
 
virtual void setActivelyBackgroundLoading ()
 

Protected Attributes

DtOsgSceneConnectormySceneConnector
 
double myDuration
 
- Protected Attributes inherited from makVrv::DtModel
DtLoaderHandlemyInLoadQueueHandle
 
DtDemyDe
 
const DtUniqueID myUniqueId
 
DtUniqueID myElementId
 
DtUniqueID myParentSceneObjectID
 
bool myColorBlendingEnabled
 
DtModelInstancemyBackgroundModelInstance
 
float myMinLastFrameDistance
 
TransformList myTransforms
 
DtModelInstancemyModelInstance
 
DtModelSetId myModelSet
 
int myVisualizerType
 
bool myContributesToBound
 
bool myIsPropFlag
 
float myBlendColor [4]
 
bool myVisibleFlag
 
DtVector myPositionOffset
 
DtTaitBryan myOrientationOffset
 
std::string myModelDefinitionName
 
bool myRequireModelInstance = true
 

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signalslib::signal
< void(DtModel *)> 
signal_modelToBeDestroyed
 
boost::signalslib::signal
< void(DtModel *)> 
signal_modelChanged
 
boost::signalslib::signal
< bool(DtModel *, bool),
SlotReturnOR
signal_visibilityChangeRequested
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
 
- Static Protected Attributes inherited from makVrv::DtModel
static bool theInittedState
 

Constructor & Destructor Documentation

makVrv::DtOsgAnimationModel::DtOsgAnimationModel ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtOsgAnimationModel::~DtOsgAnimationModel ( )
virtual

DTOR.

Member Function Documentation

virtual const std::string& makVrv::DtOsgAnimationModel::className ( ) const
virtual

Get the class name of the model instance owner. This is used to control how model instances are created.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::setModelDefinition ( const std::string &  str)
virtual

Set the model definition.

Reimplemented from makVrv::DtModel.

virtual const std::string& makVrv::DtOsgAnimationModel::modelDefinition ( )
inlinevirtual
virtual void makVrv::DtOsgAnimationModel::setDuration ( double  seconds)
virtual

Set the duration of the effect.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::setOrientation ( int  vtx,
const DtTaitBryan &  ori 
)
virtual

Set the orientation of the model.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgAnimationModel::setPosition ( int  vtx,
const DtVector pos 
)
virtual

Set the position of the model.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgAnimationModel::stop ( )
virtual

Stop playing the animation.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::start ( )
virtual

Start playing the animation.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::pause ( )
virtual

Freeze the animation.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::resume ( )
virtual

Resume the animation.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::setLoopMode ( bool  loopOn)
virtual

Set whether the animation loops after it's done.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::setReverseAnimation ( bool  reverse)
virtual

Set whether the animation should play in reverse or not.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::setVisible ( bool  isVisible)
virtual

Override to call setVisible on the scene connector.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgAnimationModel::setIsSupportModel ( bool  isSupport)
virtual

Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model)

Implements makVrv::DtModel.

virtual void makVrv::DtOsgAnimationModel::backgroundLoad ( )
virtual

multi-threaded loading functions

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgAnimationModel::foregroundLoad ( )
virtual

the chunk of loading that must happen happen in the foreground, adding to scene graph etc.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgAnimationModel::addToScene ( const DtUniqueID id,
DtModelSetId  modelSet,
int  visualizerType 
)
protectedvirtual

Add the animation to the scene, as part of the scene object with the specified unique ID.

Implements makVrv::DtModel.

virtual void makVrv::DtOsgAnimationModel::removeFromScene ( )
protectedvirtual

Remove the animation from the scene.

Implements makVrv::DtModel.

osg::Node* makVrv::DtOsgAnimationModel::loadNode ( const std::string &  filenameParam,
const std::string &  resourcePathList 
)
protected

Try to load a filename as a node.

Member Data Documentation

DtOsgSceneConnector* makVrv::DtOsgAnimationModel::mySceneConnector
protected
double makVrv::DtOsgAnimationModel::myDuration
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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