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VR-Forces Developer's Guide
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An effect for rendering 2D flat colored quads.

Classes | |
| struct | StippleKey |
Public Member Functions | |
| DtProjected2DFlatEffect (const std::string &dataPath, const std::string &defines) | |
| virtual | ~DtProjected2DFlatEffect () |
| virtual void | releaseResources () override |
| virtual void | setCamera (bool geocentric, float occluded, const double position[3], const double positionMatrix[16], const double projectionMatrix[16], const int viewport[4]) override |
| virtual void | setGroupCount (unsigned int count) override |
| virtual void | setStipple (bool enable, const unsigned int *stipplePattern, float tileRate) |
| virtual void | setVertexAttribPointers (size_t stride, const VertexAttribPtrInfo &positionAddress, const VertexAttribPtrInfo &colorAddress, const VertexAttribPtrInfo &offsetAddress, const VertexAttribPtrInfo &rotationAddress) |
| virtual void | unsetVertexAttribPointers () |
Public Member Functions inherited from makVrv::Dt2DEffect | |
| Dt2DEffect (const std::string &dataPath, const std::string &strDefines) | |
| virtual | ~Dt2DEffect () |
Public Member Functions inherited from makVrv::DtEffect | |
| DtEffect (const std::string &dataPath, const std::string &strDefines) | |
| virtual | ~DtEffect () |
| virtual void | reloadShaders () |
| bool | enabled () const |
| bool | enable () |
| void | disable () |
Protected Types | |
| typedef std::map< StippleKey, int > | StippleTextureMap |
Protected Member Functions | |
| virtual void | updateUniformLocations () override |
| virtual void | updateUniforms () override |
| virtual void | initializeShaderSource () override |
| virtual void | updateOtherUniforms () |
Protected Member Functions inherited from makVrv::DtEffect | |
| bool | compileShaders () |
Protected Attributes | |
| int | myUniform_CameraPos |
| int | myUniform_CameraMat |
| int | myUniform_ProjectionMat |
| int | myUniform_GroupCount |
| int | myUniform_Sphere |
| int | myUniform_OccludedAlpha |
| int | myUniform_Stipple |
| int | myUniform_Tex |
| unsigned int | myUnit |
| unsigned int | myGroupCount |
| double | myCameraPos [3] |
| double | myMatrix [16] |
| double | myProjectionMatrix [16] |
| bool | myGeocentricFlag |
| float | myGeocentricAlpha |
| StippleTextureMap | myStippleTextureMap |
Protected Attributes inherited from makVrv::DtEffect | |
| std::string | myName |
| bool | myEnabledFlag |
| unsigned int | myProgram |
| unsigned int | myVertexShader |
| unsigned int | myFragmentShader |
| std::string | myVertexShaderSource |
| std::string | myVertexShaderName |
| std::string | myFragmentShaderSource |
| std::string | myFragmentShaderName |
| std::string | myGeometryShaderSource |
| std::string | myDataPath |
| const std::string | myDefines |
Additional Inherited Members | |
Static Public Member Functions inherited from makVrv::DtEffect | |
| static std::string | loadShaderSource (const std::string &strFileFolder, const std::string &strFileName, const std::string &strDefines) |
Static Protected Member Functions inherited from makVrv::DtEffect | |
| static std::string | preprocessShaderIncludes (const std::string &source, const boost::filesystem::path &filename, int level, const std::string &shaderFolderPath) |
| static std::string | loadShaderFile (const std::string &strFileName) |
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protected |
| makVrv::DtProjected2DFlatEffect::DtProjected2DFlatEffect | ( | const std::string & | dataPath, |
| const std::string & | defines | ||
| ) |
CTOR.
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virtual |
DTOR.
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overridevirtual |
Release and HW resources of the effect.
Reimplemented from makVrv::DtEffect.
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overridevirtual |
Set the camera position.
| viewport[4] | - the viewport position and dimensions (x, y, width, height) |
Implements makVrv::Dt2DEffect.
Set the number of groups.
Implements makVrv::Dt2DEffect.
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Unsets the attributes set in setVertexAttribPointers(..).
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overrideprotectedvirtual |
Updates the values of the uniform variables from the program.
Implements makVrv::DtEffect.
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overrideprotectedvirtual |
Updates the values of the uniform variables from the current state.
Implements makVrv::DtEffect.
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overrideprotectedvirtual |
Populates the vertex shader, fragment shader, and gshader sources.
Implements makVrv::DtEffect.
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