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makVrv::DtShaderEffect Class Referenceabstract

DtShaderEffect injects custom shaders into the scenes, There are derrived classes of this for snow and rain on the ground effects.

Inheritance diagram for makVrv::DtShaderEffect:
Inheritance graph
[legend]

Classes

struct  DtShaderEffectTextureData
 

Public Types

typedef std::vector
< DtShaderEffectTextureData
TextureDataPtrVector
 

Public Member Functions

virtual ~DtShaderEffect ()
 
 DtShaderEffect ()=delete
 
 DtShaderEffect (const DtShaderEffect &)=delete
 
DtShaderEffectoperator= (const DtShaderEffect &)=delete
 
virtual void initializeEffect (const std::vector< osg::StateSet * > &statesets)
 
virtual void registerWeatherEffectsObject (DtOsgWeatherEffectsObject *weatherEffectsObject)=0
 
virtual void updateTextureUniforms ()
 
virtual void setCameraLocation (const DtVector &location)
 
virtual void setWindSpeed (float speed)
 
virtual void setWindDirection (float direction)
 
virtual void setEffectDirty (bool dirty)
 
virtual bool effectDirty ()
 
virtual void updateImGui ()=0
 
virtual void updateUniforms ()=0
 
virtual void releaseGLObjects (osg::State *state)
 
- Public Member Functions inherited from makVrv::DtVirtualBaseClass
 DtVirtualBaseClass ()
 
virtual ~DtVirtualBaseClass ()
 

Protected Member Functions

 DtShaderEffect (DtDe &de)
 
virtual int loadShaderEffectTexture (const std::string &filename, const std::string &uniformName)
 
virtual int addShaderEffectTexture (osg::Texture *shaderEffectTexture, const DtIndirectTexturePrototype *vrvTexture, const std::string &uniformName)
 

Protected Attributes

DtDemyDe
 
TextureDataPtrVector myShaderEffectTextures
 
bool myEffectDirty
 
DtIndirectGlTextureObjectManagermyIndirectGlTextureObjectManager
 
DtOsgRenderermyOsgRenderer
 

Member Typedef Documentation

Constructor & Destructor Documentation

virtual makVrv::DtShaderEffect::~DtShaderEffect ( )
virtual

DTOR.

makVrv::DtShaderEffect::DtShaderEffect ( )
delete

unimplemented private default constructor

makVrv::DtShaderEffect::DtShaderEffect ( const DtShaderEffect )
delete

Copy Constructor not implemented – Copy not allowed.

makVrv::DtShaderEffect::DtShaderEffect ( DtDe de)
protected

constructor

Member Function Documentation

DtShaderEffect& makVrv::DtShaderEffect::operator= ( const DtShaderEffect )
delete

Assignment Operator not implemented – Copy not allowed.

virtual void makVrv::DtShaderEffect::initializeEffect ( const std::vector< osg::StateSet * > &  statesets)
virtual

initializes or reinitializes the effects. Called by DtOsgRenderer at startup and whenever reload shaders is triggered reloads the shader changes if triggered from reload shaders but the texture is not reloaded off disk due to osgFileCache

Reimplemented in makVrv::DtShaderEffectRain, and makVrv::DtShaderEffectSnow.

virtual void makVrv::DtShaderEffect::registerWeatherEffectsObject ( DtOsgWeatherEffectsObject weatherEffectsObject)
pure virtual

called by the DtOsgWeatherEffectsObject constructor to register itself when it is created.

Implemented in makVrv::DtShaderEffectSnow, and makVrv::DtShaderEffectRain.

virtual void makVrv::DtShaderEffect::updateTextureUniforms ( )
virtual

update the texture uniforms for this shader effect

virtual void makVrv::DtShaderEffect::setCameraLocation ( const DtVector location)
virtual

sets a location for localized effects.

Reimplemented in makVrv::DtShaderEffectSnow, and makVrv::DtShaderEffectRain.

virtual void makVrv::DtShaderEffect::setWindSpeed ( float  speed)
virtual

Sets the wind speed.

Parameters
speedThe wind speed in meters per second.

Reimplemented in makVrv::DtShaderEffectSnow.

virtual void makVrv::DtShaderEffect::setWindDirection ( float  direction)
virtual

Sets the wind direction.

Parameters
directionThe wind direction in radians from true north (clockwise).

Reimplemented in makVrv::DtShaderEffectSnow.

virtual void makVrv::DtShaderEffect::setEffectDirty ( bool  dirty)
virtual

set this effect dirty so that it will be reinitialized before the next time it is run

virtual bool makVrv::DtShaderEffect::effectDirty ( )
virtual

get if this effect is dirty

virtual void makVrv::DtShaderEffect::updateImGui ( )
pure virtual

update the imgui widgets and readback any changes from them

Implemented in makVrv::DtShaderEffectSnow, and makVrv::DtShaderEffectRain.

virtual void makVrv::DtShaderEffect::updateUniforms ( )
pure virtual

update the uniforms that may need to be changed based on the imgui or regular gui inputs.

Implemented in makVrv::DtShaderEffectSnow, and makVrv::DtShaderEffectRain.

virtual void makVrv::DtShaderEffect::releaseGLObjects ( osg::State *  state)
virtual

release the gl objects for this class

Reimplemented in makVrv::DtShaderEffectRain, and makVrv::DtShaderEffectSnow.

virtual int makVrv::DtShaderEffect::loadShaderEffectTexture ( const std::string &  filename,
const std::string &  uniformName 
)
protectedvirtual

load a texture from a file and set it up as a bindless texture with the address in the specified uniform name

virtual int makVrv::DtShaderEffect::addShaderEffectTexture ( osg::Texture *  shaderEffectTexture,
const DtIndirectTexturePrototype vrvTexture,
const std::string &  uniformName 
)
protectedvirtual

add a texture and set it up as a bindless texture with the address in the specified uniform name

Member Data Documentation

DtDe& makVrv::DtShaderEffect::myDe
protected
TextureDataPtrVector makVrv::DtShaderEffect::myShaderEffectTextures
protected
bool makVrv::DtShaderEffect::myEffectDirty
protected
DtIndirectGlTextureObjectManager& makVrv::DtShaderEffect::myIndirectGlTextureObjectManager
protected
DtOsgRenderer& makVrv::DtShaderEffect::myOsgRenderer
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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