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makVrv::DtShaderEffectSnow Member List

This is the complete list of members for makVrv::DtShaderEffectSnow, including all inherited members.

addShaderEffectTexture(osg::Texture *shaderEffectTexture, const DtIndirectTexturePrototype *vrvTexture, const std::string &uniformName)makVrv::DtShaderEffectprotectedvirtual
cameraLocation() const makVrv::DtShaderEffectSnowvirtual
DtShaderEffect()=deletemakVrv::DtShaderEffect
DtShaderEffect(const DtShaderEffect &)=deletemakVrv::DtShaderEffect
DtShaderEffect(DtDe &de)makVrv::DtShaderEffectprotected
DtShaderEffectSnow(DtDe &de)makVrv::DtShaderEffectSnow
DtShaderEffectSnow()=deletemakVrv::DtShaderEffectSnow
DtShaderEffectSnow(const DtShaderEffectSnow &)=deletemakVrv::DtShaderEffectSnow
DtSnowEffectGeneration classmakVrv::DtShaderEffectSnowfriend
DtVirtualBaseClass()makVrv::DtVirtualBaseClass
effectDirty()makVrv::DtShaderEffectvirtual
initializeEffect(const std::vector< osg::StateSet * > &statesets)makVrv::DtShaderEffectSnowvirtual
installShader(const std::vector< osg::StateSet * > &stateSets)makVrv::DtShaderEffectSnowprotectedvirtual
loadShaderEffectTexture(const std::string &filename, const std::string &uniformName)makVrv::DtShaderEffectprotectedvirtual
myCameraAltitudemakVrv::DtShaderEffectSnowprotected
myCameraLocationmakVrv::DtShaderEffectSnowprotected
myConnectionsmakVrv::DtShaderEffectSnowprotected
myDemakVrv::DtShaderEffectprotected
myEffectDirtymakVrv::DtShaderEffectprotected
myEnableBlowingSnowmakVrv::DtShaderEffectSnowprotected
myEnableSnowUniformmakVrv::DtShaderEffectSnowprotected
myImGuiSnowEnabledmakVrv::DtShaderEffectSnowprotected
myIndirectGlTextureObjectManagermakVrv::DtShaderEffectprotected
myLastSimulationTimemakVrv::DtShaderEffectSnowprotected
myOsgRenderermakVrv::DtShaderEffectprotected
myShaderEffectTexturesmakVrv::DtShaderEffectprotected
mySnowColormakVrv::DtShaderEffectSnowprotected
mySnowColorUniformmakVrv::DtShaderEffectSnowprotected
mySnowEffectImageHandlemakVrv::DtShaderEffectSnowprotected
mySnowEffectTexturemakVrv::DtShaderEffectSnowprotected
mySnowEffectTextureBindlessmakVrv::DtShaderEffectSnowprotected
mySnowEffectTextureIdmakVrv::DtShaderEffectSnowprotected
mySnowEffectVrvTexturemakVrv::DtShaderEffectSnowprotected
mySnowElevationMinmakVrv::DtShaderEffectSnowprotected
mySnowElevationRangemakVrv::DtShaderEffectSnowprotected
mySnowEnabledmakVrv::DtShaderEffectSnowprotected
mySnowMaskedRoadMaxmakVrv::DtShaderEffectSnowprotected
mySnowMaskedRoadRangemakVrv::DtShaderEffectSnowprotected
mySnowMaskedRoadUniformmakVrv::DtShaderEffectSnowprotected
mySnowPolyMaskUniformmakVrv::DtShaderEffectSnowprotected
mySnowUpThresholdMinmakVrv::DtShaderEffectSnowprotected
mySnowUpThresholdRangemakVrv::DtShaderEffectSnowprotected
mySnowUpThresholdUniformmakVrv::DtShaderEffectSnowprotected
mySnowWindUniformmakVrv::DtShaderEffectSnowprotected
myWeatherEffectsObjectmakVrv::DtShaderEffectSnowprotected
myWindOffsetmakVrv::DtShaderEffectSnowprotected
myWindUniformmakVrv::DtShaderEffectSnowprotected
operator=(const DtShaderEffectSnow &)=deletemakVrv::DtShaderEffectSnow
makVrv::DtShaderEffect::operator=(const DtShaderEffect &)=deletemakVrv::DtShaderEffect
registerWeatherEffectsObject(DtOsgWeatherEffectsObject *weatherEffectsObject)makVrv::DtShaderEffectSnowvirtual
releaseGLObjects(osg::State *state) overridemakVrv::DtShaderEffectSnowvirtual
reloadShader()makVrv::DtShaderEffectSnowvirtual
setCameraLocation(const DtVector &location)makVrv::DtShaderEffectSnowvirtual
setEffectDirty(bool dirty)makVrv::DtShaderEffectvirtual
setWindDirection(float direction)makVrv::DtShaderEffectSnowvirtual
setWindSpeed(float speed)makVrv::DtShaderEffectSnowvirtual
slot_PreObserverUpdate(double simTime)makVrv::DtShaderEffectSnowprotectedvirtual
slot_snowAccumulationChanged(double depth)makVrv::DtShaderEffectSnowprotectedvirtual
slot_snowElevationTransitionChanged(double elevation)makVrv::DtShaderEffectSnowprotectedvirtual
slot_snowMinimumElevationChanged(double elevation)makVrv::DtShaderEffectSnowprotectedvirtual
slot_snowRoadAccumulationChanged(double depth)makVrv::DtShaderEffectSnowprotectedvirtual
TextureDataPtrVector typedefmakVrv::DtShaderEffect
theClassName()makVrv::DtShaderEffectSnowstatic
uninstallShader(const std::vector< osg::StateSet * > &stateSets)makVrv::DtShaderEffectSnowprotectedvirtual
updateEnabledState()makVrv::DtShaderEffectSnowprotectedvirtual
updateImGui()makVrv::DtShaderEffectSnowvirtual
updateTextureUniforms()makVrv::DtShaderEffectvirtual
updateUniforms()makVrv::DtShaderEffectSnowvirtual
~DtShaderEffect()makVrv::DtShaderEffectvirtual
~DtShaderEffectSnow()makVrv::DtShaderEffectSnowvirtual
~DtVirtualBaseClass()makVrv::DtVirtualBaseClassvirtual

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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