A model of a triton water impact, used to interface with the triton API to generate a water impact effect.
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| | DtTritonWaterImpactModel (DtDe &de, DtUniqueID id) |
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| virtual | ~DtTritonWaterImpactModel () |
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| virtual void | setModelDefinition (const std::string &str) |
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| virtual void | createEffect () |
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| virtual void | addToScene (const DtUniqueID &sceneObjectId, DtModelSetId modelSet, int visualizerType) |
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| virtual void | removeFromScene () |
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| virtual void | setIsSupportModel (bool isSupport) |
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| virtual void | setImpactLocation (const DtVector &location) |
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| virtual const DtVector & | impactLocation () const |
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| virtual void | setMunitionSpeed (double speed) |
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| virtual double | munitionSpeed () const |
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| virtual void | setSprayScale (double scale) |
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| virtual double | sprayScale () const |
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| virtual void | setMunitionMass (double mass) |
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| virtual double | munitionMass () const |
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| virtual void | setImpactDiameter (double diameter) |
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| virtual double | impactDiameter () const |
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| | DtWaterImpactModel (DtDe &de, DtUniqueID id) |
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| virtual | ~DtWaterImpactModel () |
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| | DtModel (DtDe &de, DtUniqueID id) |
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| virtual | ~DtModel () |
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| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
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| virtual const std::string & | modelDefinitionName () |
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| virtual void | saveModelToFile (const std::string &filename) |
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| virtual const std::string & | className () const |
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| virtual DtUniqueID | uniqueId () const |
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| unsigned int | transformSize () const |
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| virtual void | setPosition (int vtx, const DtVector &position) |
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| virtual const DtVector & | position (int vtx=0) const |
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| virtual void | removePosition (int vtx) |
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| virtual void | setPositionOffset (const DtVector &positionOffset) |
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| virtual const DtVector & | positionOffset () const |
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
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| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
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| virtual const DtTaitBryan & | orientation (int vtx=0) const |
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| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
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| virtual const DtTaitBryan & | orientationOffset () const |
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| virtual void | enableColorBlending (bool b) |
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| virtual void | setBlendColor (float r, float g, float b, float a) |
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| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
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| virtual bool | colorBlendingEnabled () const |
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| virtual void | setColor (float r, float g, float b, float a) |
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| virtual void | enableLighting (bool l) |
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| virtual DtModelSetId | modelSet () const |
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| const DtVector & | boundingBoxExtents () const |
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| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
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| const DtVector & | boundingBoxCenter () const |
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| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
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| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
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| void | setContributesToBound (bool trueOrFalse) |
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| bool | contributesToBound () const |
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| DtDe & | de () |
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| virtual void | setModelInstance (DtModelInstance *modelInstance) |
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| virtual void | promoteBackgroundModelInstance (const DtModelDefinition &defintion) |
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| virtual void | setVisible (bool isVisible) |
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| virtual bool | visible () const |
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| DtUniqueID | sceneObjectId () const |
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| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
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| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType) |
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| virtual void | setElementId (DtElementID id) |
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| virtual void | removedFromSceneObject () |
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| virtual void | setSolid (bool isSolid) |
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| virtual bool | isProp () |
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| virtual void | updateMinLastFrameDistance (float distance) |
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| virtual void | resetLastFrameDistance () |
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| virtual float | minLastFrameDistance () const |
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| virtual DtModelInstance * | modelInstance () |
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| virtual const DtModelInstance * | modelInstance () const |
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| int | visualizerType () const |
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| virtual bool | supportsMultithreadedLoad () |
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| virtual void | backgroundLoad () |
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| virtual void | foregroundLoad () |
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| virtual bool | isActivelyBackgroundLoading () |
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| virtual DtLoaderHandle * | getLoadQueueHandle () |
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