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makVrv::DtVolumetricLighting Member List

This is the complete list of members for makVrv::DtVolumetricLighting, including all inherited members.

addEffect(std::string effect)makVrv::DtPostProcessorprotectedvirtual
anyEffectEnabled()makVrv::DtPostProcessorvirtual
CallbackMap typedefmakVrv::DtPostProcessorprotected
CallbackRefPtr typedefmakVrv::DtPostProcessorprotected
cameraForChannel(const DtChannel *channel)makVrv::DtPostProcessorvirtual
CameraMap typedefmakVrv::DtPostProcessorprotected
disableEffect(const std::string &effect)makVrv::DtPostProcessorvirtual
disablePostProcessor()makVrv::DtPostProcessorvirtual
DtPostProcessor(DtDe &de, const std::string &postProcessType, bool handles2D)makVrv::DtPostProcessor
DtVolumetricLighting(DtDe &de, const std::string &postProcessType, bool handles2D)makVrv::DtVolumetricLighting
DtVolumetricLighting()makVrv::DtVolumetricLightingprivate
DtVolumetricLighting(const DtVolumetricLighting &)makVrv::DtVolumetricLightingprivate
effectEnabled(const std::string &effect)makVrv::DtPostProcessorvirtual
effectItrEnabled(const EffectMap::iterator &effect) const makVrv::DtPostProcessorprotectedvirtual
EffectMap typedefmakVrv::DtPostProcessorprotected
enableEffect(const std::string &effect)makVrv::DtPostProcessorvirtual
enablePostProcessor()makVrv::DtPostProcessorvirtual
handles2D() const makVrv::DtPostProcessorvirtual
hasEffect(const std::string &effect)makVrv::DtPostProcessorvirtual
initialize()makVrv::DtPostProcessorprotectedvirtual
localEnabled()makVrv::DtVolumetricLightingvirtual
myCameraMapmakVrv::DtPostProcessorprotected
myConnectionsmakVrv::DtVolumetricLightingprotected
myCullCallbackMapmakVrv::DtPostProcessorprotected
myDemakVrv::DtPostProcessorprotected
myEffectsmakVrv::DtPostProcessorprotected
myEnabledFlagmakVrv::DtPostProcessorprotected
myFragmentShadermakVrv::DtPostProcessorprotected
myHandles2DFlagmakVrv::DtPostProcessorprotected
myInputTexturemakVrv::DtPostProcessorprotected
myLocalEnabledmakVrv::DtVolumetricLightingprotected
myOutputTexturemakVrv::DtPostProcessorprotected
myProgrammakVrv::DtPostProcessorprotected
myQuadmakVrv::DtPostProcessorprotected
mySignalsmakVrv::DtPostProcessorprotected
myTypemakVrv::DtPostProcessorprotected
myVertexShadermakVrv::DtPostProcessorprotected
myVolumeDrawablemakVrv::DtVolumetricLightingprotected
needsOcclusionTexture() const overridemakVrv::DtVolumetricLightingvirtual
operator=(const DtVolumetricLighting &)makVrv::DtVolumetricLightingprivate
outputTexture()makVrv::DtVolumetricLightingvirtual
postProcessorEnabled() overridemakVrv::DtVolumetricLightingvirtual
releaseGLObjects()makVrv::DtPostProcessorvirtual
setEnablePostProcessor(bool enabled)makVrv::DtPostProcessorprotectedvirtual
setFragmentShaderFile(const std::string &fileName)makVrv::DtPostProcessorvirtual
setFragmentShaderSource(const char *source)makVrv::DtPostProcessorvirtual
setInputTexture(const DtChannel *channel, osg::Texture *texture) overridemakVrv::DtVolumetricLightingvirtual
setIsFinalEffect(const DtChannel *channel, bool final)makVrv::DtPostProcessorvirtual
setVertexShaderFile(const std::string &fileName)makVrv::DtPostProcessorvirtual
setVertexShaderSource(const char *source)makVrv::DtPostProcessorvirtual
slot_releaseResources()makVrv::DtPostProcessorvirtual
slot_reloadShaders()makVrv::DtVolumetricLightingvirtual
slot_setGodRayEffects(bool enabled)makVrv::DtVolumetricLightingvirtual
supportedEffects()makVrv::DtPostProcessorvirtual
type() const makVrv::DtPostProcessorvirtual
update(DtChannel *channel)makVrv::DtVolumetricLightingvirtual
~DtPostProcessor()makVrv::DtPostProcessorvirtual
~DtVolumetricLighting()makVrv::DtVolumetricLightingvirtual

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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