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makVrv::DtWakeModel Class Referenceabstract

The (abstract) interface for a model of a Kelvin wake.

Inheritance diagram for makVrv::DtWakeModel:
Inheritance graph
[legend]

Public Member Functions

 DtWakeModel (DtDe &de, DtUniqueID id)
 
virtual ~DtWakeModel ()
 
virtual void setModelDefinition (const std::string &def)=0
 
virtual void setSprayEnabled (bool b)=0
 
virtual void setSternWaveEnabled (bool b)=0
 
virtual void setWakeOffset (double offset)=0
 
virtual void setBowSprayOffset (double offset)=0
 
virtual void setBowWaveOffset (double offset)=0
 
virtual void setSternWaveOffset (double offset)=0
 
virtual void setShipLength (double length)=0
 
virtual void setBeamWidth (double width)=0
 
virtual void setPropWashEnabled (bool b)=0
 
virtual void setPropWashOffset (double offset)=0
 
virtual void setPropWashFadeTime (double fadeTime)=0
 
virtual void setDraft (double draft)=0
 
virtual void setSprayVelocityScale (double scale)=0
 
virtual void setBowWaveScale (double scale)=0
 
virtual void setMaxBowWaveAmplitude (double amplitude)=0
 
virtual void setBowSize (double size)=0
 
virtual void setSpraySizeScale (double scale)=0
 
virtual void setNumHullSprays (int numSprays)=0
 
virtual void setHullSprayStart (double extent)=0
 
virtual void setHullSprayEnd (double extent)=0
 
virtual void setHullSprayVelocityScale (double scale)=0
 
virtual void setHullSpraySizeScale (double scale)=0
 
virtual void setHullSprayVerticalOffset (double offset)=0
 
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 
virtual ~DtModel ()
 
DtModelInstancecreateModelInstance (const std::string &modelDefName, bool realize=true)
 
virtual const std::string & modelDefinitionName ()
 
virtual void saveModelToFile (const std::string &filename)
 
virtual const std::string & className () const
 
virtual DtUniqueID uniqueId () const
 
unsigned int transformSize () const
 
virtual void setPosition (int vtx, const DtVector &position)
 
virtual const DtVectorposition (int vtx=0) const
 
virtual void removePosition (int vtx)
 
virtual void setPositionOffset (const DtVector &positionOffset)
 
virtual const DtVectorpositionOffset () const
 
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 
virtual void setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)
 
virtual const DtTaitBryan & orientation (int vtx=0) const
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 
virtual const DtTaitBryan & orientationOffset () const
 
virtual void enableColorBlending (bool b)
 
virtual void setBlendColor (float r, float g, float b, float a)
 
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 
virtual bool colorBlendingEnabled () const
 
virtual void setColor (float r, float g, float b, float a)
 
virtual void enableLighting (bool l)
 
virtual DtModelSetId modelSet () const
 
const DtVectorboundingBoxExtents () const
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 
const DtVectorboundingBoxCenter () const
 
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 
void setContributesToBound (bool trueOrFalse)
 
bool contributesToBound () const
 
DtDede ()
 
virtual void setModelInstance (DtModelInstance *modelInstance)
 
virtual void promoteBackgroundModelInstance (const DtModelDefinition &defintion)
 
virtual void setVisible (bool isVisible)
 
virtual bool visible () const
 
DtUniqueID sceneObjectId () const
 
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 
virtual void addedToSceneObject (const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType)
 
virtual void setElementId (DtElementID id)
 
virtual void removedFromSceneObject ()
 
virtual void setIsSupportModel (bool isSupport)=0
 
virtual void setSolid (bool isSolid)
 
virtual bool isProp ()
 
virtual void updateMinLastFrameDistance (float distance)
 
virtual void resetLastFrameDistance ()
 
virtual float minLastFrameDistance () const
 
virtual DtModelInstancemodelInstance ()
 
virtual const DtModelInstancemodelInstance () const
 
int visualizerType () const
 
virtual bool supportsMultithreadedLoad ()
 
virtual void backgroundLoad ()
 
virtual void foregroundLoad ()
 
virtual bool isActivelyBackgroundLoading ()
 
virtual DtLoaderHandlegetLoadQueueHandle ()
 

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signalslib::signal
< void(DtModel *)> 
signal_modelToBeDestroyed
 
boost::signalslib::signal
< void(DtModel *)> 
signal_modelChanged
 
boost::signalslib::signal
< bool(DtModel *, bool),
SlotReturnOR
signal_visibilityChangeRequested
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
 
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToScene (const DtUniqueID &sceneObjectId, DtModelSetId modelSet, int visualizerType)=0
 
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 
virtual void removeFromScene ()=0
 
virtual void initializeModelInstance ()
 
void slot_modelInstanceChanged (DtModelInstance *instance)
 
virtual void waitAndClearLoadHandle ()
 
virtual void removedFromLoadQueue ()
 
virtual void setDoneBackgroundLoading ()
 
virtual void setActivelyBackgroundLoading ()
 
- Protected Attributes inherited from makVrv::DtModel
DtLoaderHandlemyInLoadQueueHandle
 
DtDemyDe
 
const DtUniqueID myUniqueId
 
DtUniqueID myElementId
 
DtUniqueID myParentSceneObjectID
 
bool myColorBlendingEnabled
 
DtModelInstancemyBackgroundModelInstance
 
float myMinLastFrameDistance
 
TransformList myTransforms
 
DtModelInstancemyModelInstance
 
DtModelSetId myModelSet
 
int myVisualizerType
 
bool myContributesToBound
 
bool myIsPropFlag
 
float myBlendColor [4]
 
bool myVisibleFlag
 
DtVector myPositionOffset
 
DtTaitBryan myOrientationOffset
 
std::string myModelDefinitionName
 
bool myRequireModelInstance = true
 
- Static Protected Attributes inherited from makVrv::DtModel
static bool theInittedState
 

Constructor & Destructor Documentation

makVrv::DtWakeModel::DtWakeModel ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtWakeModel::~DtWakeModel ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtWakeModel::setModelDefinition ( const std::string &  def)
pure virtual

Override the set model definition function. Use this to parse a model after it is loaded.

Reimplemented from makVrv::DtModel.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setSprayEnabled ( bool  b)
pure virtual

Enable or disable spray at the bow and hull of the ship.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setSternWaveEnabled ( bool  b)
pure virtual

Enable or disable a stern wave.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setWakeOffset ( double  offset)
pure virtual

Set the distance from the center of the ship to the origin point of the circles use to generate the wake.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setBowSprayOffset ( double  offset)
pure virtual

Set the distance from the wake origin to where the spray appears, if enabled.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setBowWaveOffset ( double  offset)
pure virtual

Set the distance from the wake origin to where the bow wake appears.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setSternWaveOffset ( double  offset)
pure virtual

Set the distance from the wake origin to where the stern wakes appear.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setShipLength ( double  length)
pure virtual

Set the length of the ship.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setBeamWidth ( double  width)
pure virtual

Set the beam width (widest point) of the ship.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setPropWashEnabled ( bool  b)
pure virtual

Set whether prop wash effects are enabled.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setPropWashOffset ( double  offset)
pure virtual

Set the distance from the wake origin to where the prop wash appears, if enabled.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setPropWashFadeTime ( double  fadeTime)
pure virtual

Set the amount of time, in seconds, over which the prop wash will dissipate.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setDraft ( double  draft)
pure virtual

Set the draft, or the distance the hull extends underwater. Used to influence the bow wake.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setSprayVelocityScale ( double  scale)
pure virtual

Set the velocity scaling for bow spray effects.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setBowWaveScale ( double  scale)
pure virtual

Set the scaling for bow wave effects.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setMaxBowWaveAmplitude ( double  amplitude)
pure virtual

Set the max amplitude for bow waves.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setBowSize ( double  size)
pure virtual

Set the size of the bow (0 for a pointy one.)

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setSpraySizeScale ( double  scale)
pure virtual

Set the particle size scaling for size of bow spray effects.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setNumHullSprays ( int  numSprays)
pure virtual

Set the number of spray particle systems emitted along the hull of the ship.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setHullSprayStart ( double  extent)
pure virtual

Set the start offset along the vector toward the ship's bow that hull spray particles are emitted.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setHullSprayEnd ( double  extent)
pure virtual

Set the end offset along the vector toward the ship's bow that hull spray particles are emitted.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setHullSprayVelocityScale ( double  scale)
pure virtual

Set the initial velocity of hull spray particles as a percent of the ship velocity.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setHullSpraySizeScale ( double  scale)
pure virtual

Set the initial size of hull spray particles.

Implemented in makVrv::DtTritonWakeModel.

virtual void makVrv::DtWakeModel::setHullSprayVerticalOffset ( double  offset)
pure virtual

Set the initial vertical offset of hull spray particles.

Implemented in makVrv::DtTritonWakeModel.


The documentation for this class was generated from the following file:

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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