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makVrv::DtWedgeVisualizer Class Referenceabstract

Interface for a Wedge Tactical Graphic Visualizer.

This class is used by a Connection to realize a Wedge tactical graphic by setting the attributes of a Wedge Facade according to signals received from the DtTacticalGraphicStateListener.

This class must be extended to create a wedge model of the desired type, e.g. a 2D versus 3D wedge.

Inheritance diagram for makVrv::DtWedgeVisualizer:
Inheritance graph
[legend]

Public Member Functions

 DtWedgeVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet)
 
virtual ~DtWedgeVisualizer ()
 
 DtWedgeVisualizer ()=delete
 
 DtWedgeVisualizer (const DtWedgeVisualizer &)=delete
 
DtWedgeVisualizeroperator= (const DtWedgeVisualizer &)=delete
 
virtual void initialize () override
 
virtual void useDefaultColor ()
 
virtual void setFillStyle (vrvTacticalGraphicUtilities::FillStyle)
 
virtual
vrvTacticalGraphicUtilities::FillStyle 
fillStyle () const
 
virtual void setPenStyle (vrvTacticalGraphicUtilities::PenStyle)
 
virtual unsigned short lineStipple () const
 
virtual void slot_setSelected (bool) override
 
virtual void setSolidFillCenter (bool)
 
virtual void setFillPattern (const std::vector< unsigned int > &)
 
virtual void setIsFriendlyForceColorOverrideEnabled (bool enabled)
 
virtual bool isFriendlyForceColorOverrideEnabled () const
 
virtual void setColor (float r, float g, float b, float a)
 
virtual void getColor (float &r, float &g, float &b, float &a) const
 
virtual void setCentralVertexColor (float r, float g, float b, float a)
 
virtual void getCentralVertexColor (float &r, float &g, float &b, float &a) const
 
virtual void setInsideColor (float r, float g, float b, float a)
 
virtual void getInsideColor (float &r, float &g, float &b, float &a) const
 
virtual void setOutsideColor (float r, float g, float b, float a)
 
virtual void getOutsideColor (float &r, float &g, float &b, float &a) const
 
virtual void setSelectedInsideColor (float r, float g, float b, float a)
 
virtual void getSelectedInsideColor (float &r, float &g, float &b, float &a) const
 
virtual void setSelectedOutsideColor (float r, float g, float b, float a)
 
virtual void getSelectedOutsideColor (float &r, float &g, float &b, float &a) const
 
virtual void setFilled (bool filled)
 
virtual bool isFilled ()
 
virtual void setStipplePattern (unsigned short)
 
virtual unsigned short stipplePattern ()
 
virtual void setPixelLineWidth (int)
 
virtual int pixelLineWidth ()
 
- Public Member Functions inherited from makVrv::DtStateVisualizer
 DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, DtModelSetId modelSet)
 
virtual ~DtStateVisualizer ()
 
virtual DtModelSetId modelSet ()
 
virtual void createModelAgents ()=0
 
virtual void destroyModelAgents ()=0
 
virtual const TypeInfotypeInfo () const =0
 
virtual void setSceneObjectAgent (DtSceneObjectAgent *sceneObject)
 
void setModelDefinition (const std::string &definition)
 
const std::string & modelDefinition () const
 
virtual void implementVisibility (bool visible)
 
void setName (const std::string &)
 
const std::string & name () const
 
virtual void setPickable (bool)
 
virtual bool pickable () const
 
virtual DtUniqueID sceneObjectID () const
 
int visualizerType () const
 
virtual void setVisualizerDefinition (const DtVisualizerDefinition &)
 
DtStateListenerlistener ()
 
const DtStateListenerlistener () const
 
DtBaseConnectionsimulation ()
 
void setDistribute (bool b)
 
bool distribute () const
 
virtual bool setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context)
 

Protected Member Functions

virtual void setInitialValuesFromVisualizerDefinition () override
 
virtual void connectToListenerSignals () override
 
virtual void updateColors ()=0
 
void setFriendlyForceColorStyle (vrvTacticalGraphicUtilities::FriendlyForceColorStyle style)
 
- Protected Member Functions inherited from makVrv::DtStateVisualizer
virtual void setModelDefinitionForAgents ()=0
 
virtual void makeVisible ()
 
virtual bool isVisible () const
 
template<typename T , typename C >
void connectAndUpdate (boost::signalslib::signal< void(T)> &sig, void(C::*fp)(T), T val)
 

Protected Attributes

DtTacticalGraphicStateListenermyWedgeListener
 
float myDefaultColor [4]
 
float myColor [4]
 
float myInsideColor [4]
 
float myOutsideColor [4]
 
float mySelectedInsideColor [4]
 
float mySelectedOutsideColor [4]
 
float myCentralVertexColor [4]
 
float myFillAlpha
 
double myDefaultLineWidth
 
bool myFilled
 
bool mySolidFillCenter
 
bool myFillAlphaSet
 
bool mySelectedInsideColorSet
 
bool mySelectedOutsideColorSet
 
bool myCentralVertexColorSet
 
int myLineWidth
 
unsigned short myLineStipple
 
vrvTacticalGraphicUtilities::FillStyle myFillStyle
 
vrvTacticalGraphicUtilities::FriendlyForceColorStyle myFriendlyForceColorStyle
 
bool myIsFriendlyForceColorOverrideEnabled
 
- Protected Attributes inherited from makVrv::DtStateVisualizer
DtBaseConnectionmySimulation
 
DtStateListenermyListener
 
bool myDistributeFlag
 
DtUniqueID mySceneObjectID
 
std::string myName
 
std::string myModelDefinition
 
DtSignalConnectionManager myConnections
 
DtModelSetId myModelSet
 
int myVisualizerType
 
bool myPickable
 
bool myVisible
 
const DtVisualizerDefinitionmyVisualizerDefinition
 
DtSceneObjectAgent * mySceneObjectAgent
 
bool myInitialInitializeDone
 
ShowHideContextVector myVisualizerShowHideContexts
 

Additional Inherited Members

- Public Types inherited from makVrv::DtStateVisualizer
enum  Type {
  AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType,
  AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000
}
 
- Protected Types inherited from makVrv::DtStateVisualizer
typedef std::vector
< DtVisualizerShowHideContext::VisualizerShowHideContext
ShowHideContextVector
 

Constructor & Destructor Documentation

makVrv::DtWedgeVisualizer::DtWedgeVisualizer ( DtBaseConnection simulation,
DtStateListener listener,
DtSceneObjectAgent *  sceneObject,
DtModelSetId  modelSet 
)

CTOR.

virtual makVrv::DtWedgeVisualizer::~DtWedgeVisualizer ( )
virtual

DTOR.

makVrv::DtWedgeVisualizer::DtWedgeVisualizer ( )
delete

Default Constructor not implemented.

makVrv::DtWedgeVisualizer::DtWedgeVisualizer ( const DtWedgeVisualizer )
delete

Copy Constructor not implemented - Copy not allowed.

Member Function Documentation

DtWedgeVisualizer& makVrv::DtWedgeVisualizer::operator= ( const DtWedgeVisualizer )
delete

Assignment Operator not implemented - Copy not allowed.

virtual void makVrv::DtWedgeVisualizer::initialize ( )
overridevirtual

Initialize the visualizer.

Reimplemented from makVrv::DtStateVisualizer.

virtual void makVrv::DtWedgeVisualizer::setColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set/Get the color for the wedge. Valid range for argument values are 0.0 - 1.0. This will apply to all segments of the arc. If arguments are all 0, use the default as defined in the visual definition.

virtual void makVrv::DtWedgeVisualizer::getColor ( float &  r,
float &  g,
float &  b,
float &  a 
) const
virtual

Set/Get the color for the wedge. Valid range for argument values are 0.0 - 1.0. This will apply to all segments of the arc. If arguments are all 0, use the default as defined in the visual definition.

virtual void makVrv::DtWedgeVisualizer::setCentralVertexColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set/Get the color of the wedge's central vertex. Valid range for argument values are 0.0 - 1.0. Default value is (0, 0, 0, 0).

virtual void makVrv::DtWedgeVisualizer::getCentralVertexColor ( float &  r,
float &  g,
float &  b,
float &  a 
) const
virtual

Set/Get the color of the wedge's central vertex. Valid range for argument values are 0.0 - 1.0. Default value is (0, 0, 0, 0).

virtual void makVrv::DtWedgeVisualizer::setInsideColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set/Get the inside color of the wedge. Valid range for argument values are 0.0 - 1.0. Default value is (0, 0, 0, 1). This function will also update mySelectedInsideColor if setSelectedInsideColor(...) was not be called beforehand.

virtual void makVrv::DtWedgeVisualizer::getInsideColor ( float &  r,
float &  g,
float &  b,
float &  a 
) const
virtual

Set/Get the inside color of the wedge. Valid range for argument values are 0.0 - 1.0. Default value is (0, 0, 0, 1). This function will also update mySelectedInsideColor if setSelectedInsideColor(...) was not be called beforehand.

virtual void makVrv::DtWedgeVisualizer::setOutsideColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set/Get the outside color of the wedge. Valid range for argument values are 0.0 - 1.0. Default value is (0, 0, 0, 1).

virtual void makVrv::DtWedgeVisualizer::getOutsideColor ( float &  r,
float &  g,
float &  b,
float &  a 
) const
virtual

Set/Get the outside color of the wedge. Valid range for argument values are 0.0 - 1.0. Default value is (0, 0, 0, 1).

virtual void makVrv::DtWedgeVisualizer::setSelectedInsideColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set/Get the inside color of the wedge when selected. Valid range for argument values are 0.0 - 1.0. Default value is (0, 0, 0, 1).

virtual void makVrv::DtWedgeVisualizer::getSelectedInsideColor ( float &  r,
float &  g,
float &  b,
float &  a 
) const
virtual

Set/Get the inside color of the wedge when selected. Valid range for argument values are 0.0 - 1.0. Default value is (0, 0, 0, 1).

virtual void makVrv::DtWedgeVisualizer::setSelectedOutsideColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set/Get the outside color of the wedge when selected. Valid range for argument values are 0.0 - 1.0. Default value is (1, 1, 1, 1).

virtual void makVrv::DtWedgeVisualizer::getSelectedOutsideColor ( float &  r,
float &  g,
float &  b,
float &  a 
) const
virtual

Set/Get the outside color of the wedge when selected. Valid range for argument values are 0.0 - 1.0. Default value is (1, 1, 1, 1).

virtual void makVrv::DtWedgeVisualizer::setFilled ( bool  filled)
virtual

Set / Get if the widge is filled Default set from visualizer definition.

Reimplemented in makVrv::Dt2DWedgeVisualizer.

virtual bool makVrv::DtWedgeVisualizer::isFilled ( )
virtual

Set / Get if the widge is filled Default set from visualizer definition.

virtual void makVrv::DtWedgeVisualizer::useDefaultColor ( )
virtual

Sets color to default color The default color is defined in the visualizer definition. This function is called when setColor( 0, 0, 0, 0 ); is called.

virtual void makVrv::DtWedgeVisualizer::setFillStyle ( vrvTacticalGraphicUtilities::FillStyle  )
virtual

Sets the fill style of the area. If fill is 0, will be considered an outlined area. Translates the fill style bit to a patterened fill style using the mapping routines found in vrvTacticalGraphicUtilities.h.

virtual vrvTacticalGraphicUtilities::FillStyle makVrv::DtWedgeVisualizer::fillStyle ( ) const
virtual

Returns the currently set fill style.

virtual void makVrv::DtWedgeVisualizer::setPenStyle ( vrvTacticalGraphicUtilities::PenStyle  )
virtual

Set the pen style This function translates the pen style to a stipple pattern. See vrvTacticalGraphicUtilities for styles.

virtual unsigned short makVrv::DtWedgeVisualizer::lineStipple ( ) const
virtual

Returns the stipple pattern.

virtual void makVrv::DtWedgeVisualizer::setStipplePattern ( unsigned  short)
virtual

Set/Get the stipple pattern.

Reimplemented in makVrv::Dt2DWedgeVisualizer.

virtual unsigned short makVrv::DtWedgeVisualizer::stipplePattern ( )
virtual

Set/Get the stipple pattern.

virtual void makVrv::DtWedgeVisualizer::slot_setSelected ( bool  )
overridevirtual

Sets whether or not the wedge is selected. Connected to DtStateListener's signal_objectSelectionChanged signal.

Reimplemented from makVrv::DtStateVisualizer.

virtual void makVrv::DtWedgeVisualizer::setSolidFillCenter ( bool  )
virtual

Set whether to solid fill or gradient fill the wedge. This function does nothing if setFill(false).

Reimplemented in makVrv::Dt2DWedgeVisualizer.

virtual void makVrv::DtWedgeVisualizer::setFillPattern ( const std::vector< unsigned int > &  )
virtual

Set the fill pattern of the wedge.

Reimplemented in makVrv::Dt2DWedgeVisualizer.

virtual void makVrv::DtWedgeVisualizer::setPixelLineWidth ( int  )
virtual

Set/Get the line width of the wedge The pixel line width is the width of the line in osg pixel space. This is different than physicalLineWidth which sets the width of the line in database space.

Reimplemented in makVrv::Dt2DWedgeVisualizer.

virtual int makVrv::DtWedgeVisualizer::pixelLineWidth ( )
virtual

Set/Get the line width of the wedge The pixel line width is the width of the line in osg pixel space. This is different than physicalLineWidth which sets the width of the line in database space.

virtual void makVrv::DtWedgeVisualizer::setIsFriendlyForceColorOverrideEnabled ( bool  enabled)
virtual

Set  whether or not the color  of this graphic,  if aligned friendly, 

can be overridden with black/white coloration

virtual bool makVrv::DtWedgeVisualizer::isFriendlyForceColorOverrideEnabled ( ) const
virtual

Returns (based on the model definitionor set value) whether or not the color of this graphic, if aligned friendly, can be overridden with black/white coloration.

virtual void makVrv::DtWedgeVisualizer::setInitialValuesFromVisualizerDefinition ( )
overrideprotectedvirtual

Sets member variables from the visualizer definition if they exist Should not call this directly. Called by DtStateVisualizer::initialize.

Reimplemented from makVrv::DtStateVisualizer.

virtual void makVrv::DtWedgeVisualizer::connectToListenerSignals ( )
overrideprotectedvirtual

Connect the visualizer to the listeners signals Called by DtStateVisualizer::initialize()

Reimplemented from makVrv::DtStateVisualizer.

virtual void makVrv::DtWedgeVisualizer::updateColors ( )
protectedpure virtual

Update the colors on the model.

Implemented in makVrv::Dt2DWedgeVisualizer.

void makVrv::DtWedgeVisualizer::setFriendlyForceColorStyle ( vrvTacticalGraphicUtilities::FriendlyForceColorStyle  style)
protected

Connected to the TG listener's signal_friendlyForceColorStyleChanged. This will cache the new value and force a call to updateColors()

Member Data Documentation

DtTacticalGraphicStateListener& makVrv::DtWedgeVisualizer::myWedgeListener
protected
float makVrv::DtWedgeVisualizer::myDefaultColor[4]
protected
float makVrv::DtWedgeVisualizer::myColor[4]
protected
float makVrv::DtWedgeVisualizer::myInsideColor[4]
protected
float makVrv::DtWedgeVisualizer::myOutsideColor[4]
protected
float makVrv::DtWedgeVisualizer::mySelectedInsideColor[4]
protected
float makVrv::DtWedgeVisualizer::mySelectedOutsideColor[4]
protected
float makVrv::DtWedgeVisualizer::myCentralVertexColor[4]
protected
float makVrv::DtWedgeVisualizer::myFillAlpha
protected
double makVrv::DtWedgeVisualizer::myDefaultLineWidth
protected
bool makVrv::DtWedgeVisualizer::myFilled
protected
bool makVrv::DtWedgeVisualizer::mySolidFillCenter
protected
bool makVrv::DtWedgeVisualizer::myFillAlphaSet
protected
bool makVrv::DtWedgeVisualizer::mySelectedInsideColorSet
protected
bool makVrv::DtWedgeVisualizer::mySelectedOutsideColorSet
protected
bool makVrv::DtWedgeVisualizer::myCentralVertexColorSet
protected
int makVrv::DtWedgeVisualizer::myLineWidth
protected
unsigned short makVrv::DtWedgeVisualizer::myLineStipple
protected
vrvTacticalGraphicUtilities::FillStyle makVrv::DtWedgeVisualizer::myFillStyle
protected
vrvTacticalGraphicUtilities::FriendlyForceColorStyle makVrv::DtWedgeVisualizer::myFriendlyForceColorStyle
protected
bool makVrv::DtWedgeVisualizer::myIsFriendlyForceColorOverrideEnabled
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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