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VR-Forces Developer's Guide
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Interface for a DtWindowPolygonInstance An object that draws a 2D Polygon.

Public Member Functions | |
| virtual | ~DtWindowPolygonInstance () |
| virtual void | setVertex (int i, double x, double y)=0 |
| virtual void | setFillPattern (unsigned int fillPattern)=0 |
| virtual void | setFill (bool fill)=0 |
| virtual void | setNumVertices (unsigned int numVertices)=0 |
| virtual void | setColor (float r, float g, float b, float a)=0 |
| virtual void | setTransform (DtMatrix3< double > transform)=0 |
| virtual void | update ()=0 |
| virtual void | setClipBox (DtVector2< double > bottomLeftLocation, DtVector2< double > topRightLocation)=0 |
| virtual void | setGroup (int groupId)=0 |
| virtual void | setChannelOverlay (const std::string &displayName, const std::string &windowName, const std::string &channelName)=0 |
Public Member Functions inherited from makVrv::DtSetVisibilityInterface | |
| virtual | ~DtSetVisibilityInterface () |
| virtual void | setVisible (bool visible)=0 |
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virtual |
DTOR.
Set the ith vertex of the polygon in screen coordinates from 0...1.
Implemented in makVrv::DtOsgWindowPolygonInstance.
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pure virtual |
Set the polygon's fill pattern.
Implemented in makVrv::DtOsgWindowPolygonInstance.
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pure virtual |
Set the polygon filled or outlined.
Implemented in makVrv::DtOsgWindowPolygonInstance.
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pure virtual |
Set the number of vertices in the polygon.
Implemented in makVrv::DtOsgWindowPolygonInstance.
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pure virtual |
Set the polygon's color.
Implemented in makVrv::DtOsgWindowPolygonInstance.
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pure virtual |
Sets the polygons's transform matrix, used to update the position and clockwise rotation of the vertices.
Implemented in makVrv::DtOsgWindowPolygonInstance.
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pure virtual |
Called on signal_postUpdate; time to update render data.
Implemented in makVrv::DtOsgWindowPolygonInstance.
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pure virtual |
Set this objects clip box bounds.
Implemented in makVrv::DtOsgWindowPolygonInstance.
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pure virtual |
Set this object's group ID for z order. The higher the Z order the "closer" the element will be drawn to the eye point.
Implemented in makVrv::DtOsgWindowPolygonInstance.
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pure virtual |
By default window objects are placed on the RemoteDisplayWorldOverlay, which is rendered on all channels that have the "showRemoteGraphics" channel keyword. If a user wishes to draw a specific window object on a specific channel, use this method. This does not work for remote displays.
Implemented in makVrv::DtOsgWindowPolygonInstance, and makVrv::DtOsgWindowTriangleGroupInstance.