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makVrv::DtWindowTriangleGroup Class Reference

A model-like object that controls a group of 2D Triangles. This class means that you do not need to store and manage multiple agents to use multiple triangles. It also means that you do not need an empty parent window object/agent to control them all with single commands.

Inheritance diagram for makVrv::DtWindowTriangleGroup:
Inheritance graph
[legend]

Public Member Functions

 DtWindowTriangleGroup (DtDe &de, DtUniqueID id)
 
virtual ~DtWindowTriangleGroup ()
 
virtual void setTriangleCount (unsigned int count)
 
virtual void addTriangle (unsigned int stipplePattern, float xVertex0, float yVertex0, float xVertex1, float yVertex1, float xVertex2, float yVertex2)
 
virtual void updateTriangle (unsigned int index, unsigned int stipplePattern, float xVertex0, float yVertex0, float xVertex1, float yVertex1, float xVertex2, float yVertex)
 
- Public Member Functions inherited from makVrv::DtWindowObject
 DtWindowObject (DtDe &de, DtUniqueID id)
 
virtual ~DtWindowObject ()
 
virtual void setVisible (bool visible)
 
virtual bool visible ()
 
virtual DtUniqueID uniqueId ()
 
virtual DtWindowObjectgetParent ()
 
virtual ChildList childList ()
 
virtual void addChild (DtUniqueID id)
 
virtual void removeChild (DtUniqueID id)
 
virtual void setColor (float r, float g, float b, float a)
 
virtual void getColor (float &r, float &g, float &b, float &a)
 
virtual void slot_postTick ()
 
virtual void needsUpdate ()
 
virtual Transform windowTransform ()
 
virtual DtClipBox clipBox ()
 
virtual void setParentId (DtUniqueID parentId)
 
virtual DtUniqueID getParentId ()
 
virtual void setPosition (double x, double y)
 
virtual void getPosition (double &x, double &y)
 
virtual void setScale (double scale)
 
virtual void setScale (double x, double y)
 
virtual void getScale (double &x, double &y)
 
virtual void setRotation (double rotation)
 
virtual void getRotation (double &rotation)
 
virtual void setInheritColor (bool inheritColor)
 
virtual bool inheritColor ()
 
virtual void setGroup (int id)
 
virtual int group ()
 
virtual void setFlashing (bool flashing, double interval)
 
virtual void getFlashing (bool &flashing, double &interval)
 
virtual void setChannelOverlay (const std::string &displayName, const std::string &windowName, const std::string &channelName)
 
virtual void getChannelOverlay (std::string &displayName, std::string &windowName, std::string &channelName)
 

Additional Inherited Members

- Public Types inherited from makVrv::DtWindowObject
typedef std::list< DtUniqueIDChildList
 
typedef DtVector2< doubleDtVector2d
 
typedef DtMatrix3< doubleTransform
 
- Protected Attributes inherited from makVrv::DtWindowObject
DtDemyDe
 
DtUniqueID myUniqueId
 
DtUniqueID myParentId
 
ChildList myChildIdList
 
DtVector2d myPosition
 
DtVector2d myScale
 
DtVector2d myWindowScale
 
double myRotation
 
double myFlashInterval
 
double myLastFlashTime
 
double myLastSimTime
 
bool myVisible
 
bool myLastVisibilityFlash
 
bool myInheritColor
 
bool myFlashing
 
float myColorR
 
float myColorG
 
float myColorB
 
float myColorA
 
Transform myWindowTransform
 
DtClipBox myClipBox
 
int myGroup
 
std::string myDisplayName
 
std::string myWindowName
 
std::string myChannelName
 

Constructor & Destructor Documentation

makVrv::DtWindowTriangleGroup::DtWindowTriangleGroup ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtWindowTriangleGroup::~DtWindowTriangleGroup ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtWindowTriangleGroup::setTriangleCount ( unsigned int  count)
virtual

Set the number of Triangles in this group.

Reimplemented in makVrv::DtOsgWindowTriangleGroup.

virtual void makVrv::DtWindowTriangleGroup::addTriangle ( unsigned int  stipplePattern,
float  xVertex0,
float  yVertex0,
float  xVertex1,
float  yVertex1,
float  xVertex2,
float  yVertex2 
)
virtual

Add a Triangle from vertex0 to vertex1.

Reimplemented in makVrv::DtOsgWindowTriangleGroup.

virtual void makVrv::DtWindowTriangleGroup::updateTriangle ( unsigned int  index,
unsigned int  stipplePattern,
float  xVertex0,
float  yVertex0,
float  xVertex1,
float  yVertex1,
float  xVertex2,
float  yVertex 
)
virtual

Update the Triangle from vertex0 to vertex1. The index is the order the Triangles were added in.

Reimplemented in makVrv::DtOsgWindowTriangleGroup.


The documentation for this class was generated from the following file:

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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