| makVrv::MyShaderManager::MyShaderManager |
( |
DtDe & |
de, |
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osg::StateSet * |
ss |
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) |
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The Constructor takes in the de for the application also takes in a stateset to apply the new shaders to.
| virtual makVrv::MyShaderManager::~MyShaderManager |
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| ) |
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virtual |
| virtual void makVrv::MyShaderManager::changeColorOverride |
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int |
color, |
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float |
deltaChange |
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) |
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virtual |
| DtDe& makVrv::MyShaderManager::myDe |
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protected |
| osg::ref_ptr<osg::StateSet> makVrv::MyShaderManager::myModelStateSet |
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protected |
| osg::ref_ptr<osg::Uniform> makVrv::MyShaderManager::myColorToAdd |
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protected |
| osg::ref_ptr<osgEarth::VirtualProgram> makVrv::MyShaderManager::myVirtualProgram |
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protected |
The documentation for this class was generated from the following file: