13 #if !defined(Q_MOC_RUN)
20 #include <boost/signals2.hpp>
47 virtual bool editUi(
const std::string& scriptId,
const std::string& uiLayout,
const std::string& defaultUi =
"",
bool adding =
false);
55 boost::signals2::signal<void (const std::string&, const std::string&, const std::vector<DtScriptedTaskVariable>&)> signal_layoutModified;
59 virtual void scriptBeingRemoved();
61 virtual void editLayout(
const std::string& scriptId,
const std::string& uiLayout,
bool readOnly =
false,
bool adding =
false);
62 virtual void checkNeedsUpdate(
const std::string& file);
#define DT_DLL_VRFGUICOREQT
Definition: vrfGuiCoreQt.h:26
This class will edit a temporary .ui file associated with the given script. When the ui file is saved...
Definition: designerEditor.h:33
File: simMsg.h.
Definition: simMessage.h:35
Class that will request and spawn an editor that will allow the editing of the given scripted task...
Definition: scriptEditor.h:41
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72