41 virtual const char*
type()
const;
46 static void moveToLocationCallback(
DtSimMessage * msg,
void * usr);
47 static void flyToLocationCallback(
DtSimMessage * msg,
void * usr);
51 virtual void processMoveToLocationTask(
DtSimMessage * msg);
52 virtual void processFlyToLocationTask(
DtSimMessage * msg);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtFixedWingMoveToController & operator=(const DtFixedWingMoveToController &orig)
assignment operator
virtual void registerTaskMsgCallbacks()
Overrides this so it can register its interest in MoveTo commands and all other messages described in...
DtVector myWorldAimingPoint
Definition: fixedWingMoveToLocationController.h:85
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
DtFixedWingMoveToLocationController; models movement to a location for fixed-wing entities...
Definition: fixedWingMoveToLocationController.h:23
File: simMsg.h.
Definition: simMessage.h:35
DtFixedWingMoveToController is a controller used to model the movement of a fixed wing entity to a sp...
Definition: fixedWingMoveToController.h:28
virtual const char * type() const
Returns a string identifies the class type of component. Type values are defined in compTypes...
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:94
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
DtVector myLocalAimingPoint
Definition: fixedWingMoveToLocationController.h:86
virtual bool setupControlPoint()
Sets up initial information for where the fixed wing wants to move to. Must call setMovementStatusFro...
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86