16 #include <vlutil/vlString.h>
49 virtual const char*
type()
const;
55 virtual DtUUID firstWaypoint()
const;
56 virtual void setFirstWaypoint(
const DtUUID& waypoint);
59 virtual DtUUID secondWaypoint()
const;
60 virtual void setSecondWaypoint(
const DtUUID& waypoint);
75 virtual void stop(
bool success =
true)
override;
virtual void stop(bool success=true)
Set port values for stopping, and mark the task complete.
UUID is a unique ID wrapper class.
Definition: uuid.h:59
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
DtBoost::shared_ptr< DtSimTaskState > DtSimTaskStatePtr
Definition: taskAndTaskStateDefines.h:18
DtGroundMoveToControllerComponent is a controller that models movement to a waypoint for ground entit...
Definition: groundMoveToControllerComponent.h:37
File: simMsg.h.
Definition: simMessage.h:35
virtual DtSimTaskStatePtr currentTaskState() const
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:94
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
DtGroundPatrolBetweenController is a controller that models patrolling between waypoint behavior for ...
Definition: groundPatrolBetweenController.h:31
virtual void registerTaskMsgCallbacks()
Overridden to register interest in move to messages.
virtual const char * type() const
Returns a string identifies the class type of component. Type values are defined in compTypes...
A DtTaskMsg is a DtRadioMsg with a pointer to a task. The type of the taskMsg is just the type of the...
Definition: taskMessage.h:21
const DtGroundMoveToControllerComponent & operator=(const DtGroundMoveToControllerComponent &orig)
assignment operator; see comments on copy constructor!
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86