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humanCollisionAvoidancePSR.h
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1 /*******************************************************************************
2 ** Copyright (c) 2002 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 /*******************************************************************************
6 ** $RCSfile: humanCollisionAvoidPSR.h,v $ $Revision: 1.1 $ $State: Exp $
7 *******************************************************************************/
8 
11 
12 #ifndef DtHumanCollisionAvoidancePSR_H_
13 #define DtHumanCollisionAvoidancePSR_H_
14 
16 #include <readerWriter/rwReal.h>
17 #include <readerWriter/rwInt.h>
18 #include <readerWriter/rwBoolean.h>
19 #include <readerWriter/rwString.h>
20 #include "readerWriter/rwVector.h"
24 
29 
31 {
32 public:
33 
36  const DtString& rwName = DtString::nullString(),
37  DtReaderWriterRegistry* parentRegistry = 0);
38 
41  const DtString& rwName = DtString::nullString(),
42  DtReaderWriterRegistry* parentRegistry = 0);
43 
46 
49 
52  const DtString& rwName = DtString::nullString(),
53  DtReaderWriterRegistry* parentRegistry = 0) const;
54 
57  virtual DtString type() const;
58 
61  virtual void setIsColliding(bool colliding);
62  virtual bool isColliding() const;
64 
67  virtual void setIsClearing(bool clearing);
68  virtual bool isClearing() const;
70 
73  virtual void setAvoidingLeft(bool avoidingLeft);
74  virtual bool avoidingLeft() const;
75 
78  virtual void setAvoidingHeading(double heading);
79  virtual double avoidingHeading() const;
80 
83  virtual void setClearingDistance(double distance);
84  virtual double clearingDistance() const;
85 
86 public:
87 
89  static DtVrfProcessStateRepository* creator (const DtString& rwName,
90  DtLocalObject* vrfObject, DtReaderWriterRegistry* parentRegistry);
91 
92 protected:
93 
101 };
102 
103 #endif
DtRwBoolean myIsClearing
Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs...
Definition: humanCollisionAvoidancePSR.h:97
DtRwReal myClearingDistance
Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs...
Definition: humanCollisionAvoidancePSR.h:100
Definition: readerWriterRegistry.h:39
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DT_DLL_VRVCORE double distance(const makVrv::DtCoordinateSystem &, const DtVector &from, const DtVector &to)
Returns the distance from the two points. Coordinates are in local database coordinates The coordinat...
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
class DtHumanCollisionAvoidancePSR:
Definition: humanCollisionAvoidancePSR.h:30
DtRwReal myAvoidingHeading
Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs...
Definition: humanCollisionAvoidancePSR.h:99
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
DtRwBoolean myAvoidingLeft
Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs...
Definition: humanCollisionAvoidancePSR.h:98
File: rwVector.h.
DtRwBoolean myIsColliding
Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs...
Definition: humanCollisionAvoidancePSR.h:96
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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