16 #include <tbb/spin_mutex.h>
17 #include <tbb/recursive_mutex.h>
18 #include <boost/signals2.hpp>
23 class DtIsOrbatEnabledCommand;
24 class DtSetIsOrbatEnabledCommand;
45 : myLock(node ? new tbb::recursive_mutex::scoped_lock(node->mutex()) : 0)
62 bool isValid()
const {
return (myLock.get() != 0); };
63 void release() { myLock->release(); myLock.reset(); };
66 boost::shared_ptr<tbb::recursive_mutex::scoped_lock> myLock;
70 typedef boost::unordered_map<DtUUID, DtOrbatManagerNode*>
UUIDMap;
76 subordinateChangedCallback.disconnect();
83 typedef boost::unordered_map<DtUUID, OrbatInformation>
OrbatMap;
93 virtual void closingScenario();
96 virtual void setOrbatEnabled(
bool);
97 virtual bool orbatEnabled()
const;
113 virtual void sendOrbatList(
int requestId = 0);
116 virtual void clearOrbat(
bool send =
false);
119 virtual void mergeFrom(
const DtOrbatManager& fromOm,
bool sendNewList =
false);
122 virtual bool loadOrbat(
const DtFilename&,
bool send =
false,
bool clearOnLoad =
true);
123 virtual bool loadOrbatFromZipFile(
const DtFilename& scenarioZipFile,
const std::string&,
bool send =
false,
bool clearOnLoad =
true);
126 virtual bool loadOrbat(
const std::string& str,
bool send =
false,
bool clearOnLoad =
true);
129 virtual bool writeOrbat(
const DtFilename&);
132 virtual bool writeOrbat(std::string&);
137 virtual bool hasNode(
const DtUUID&)
const;
162 virtual void createSubordinatesOfObject(
const DtUUID&);
169 virtual void makeAllSimulationObjectsPartOfOrbat();
180 static void orbatOperationCallback(
DtSimMessage* msg,
void* usr);
184 static void orbatResponseCallback(
DtSimMessage* msg,
void* usr);
190 virtual bool loadOrbat(DtlInputStream*,
bool send);
193 virtual DtString generateMarkingText(
const DtEntityType&);
199 virtual bool objectShouldBeSavedToSimulationObjectGroup(
const DtSimObject* obj)
const;
206 virtual void reorderOrbatNodesExcluding(LockedOrbatManagerNode);
209 virtual void setOrbatNodeOrder(LockedOrbatManagerNode,
int order,
bool inserting =
false);
210 virtual void insertOrbatNodeInOrder(LockedOrbatManagerNode,
int order);
212 virtual LockedOrbatManagerNode rootNodeForForce(
int);
214 virtual void processObjectDataChanged(
const DtLocalObject*,
int flag);
217 virtual DtOrbatDataList setForceToSubordinatesOf(
int force,
const LockedOrbatManagerNode&)
const;
222 virtual void processUUIDChanged(
const DtUUID& oldUUID,
const DtUUID& newUUID);
UUID is a unique ID wrapper class.
Definition: uuid.h:59
boost::signals2::scoped_connection mySimObjectDeletedConnection
Definition: orbatManager.h:251
class DtLocalObjectManager:
Definition: localObjectManager.h:151
std::vector< DtRwOrbatData > DtOrbatDataList
Definition: rwOrbatData.h:99
Definition: ifOrbatOperation.h:35
UnparentedOrbatNodes myUnparentedOrbatNodes
Definition: orbatManager.h:231
boost::unordered_map< DtUUID, OrbatInformation > OrbatMap
Definition: orbatManager.h:83
tbb::spin_mutex myModifiedNodesMutex
Definition: orbatManager.h:254
std::map< int, DtOrbatManagerNode * > RootNodesByForce
Definition: orbatManager.h:244
LockedOrbatManagerNode(DtOrbatManagerNode *node)
Definition: orbatManager.h:44
boost::signals2::scoped_connection myUUIDChangedConnection
Definition: orbatManager.h:252
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
This class handles all requests as they pertain to viewing or modifying the ORBAT.
Definition: orbatManager.h:30
std::map< std::string, int > myEntityTypeCounts
Number of items used by entity type so unique name can be generated when adding nodes to the orbat...
Definition: orbatManager.h:238
std::map< DtUUID, OrbatNodeList > UnparentedOrbatNodes
Definition: orbatManager.h:228
boost::unordered_map< DtUUID, DtOrbatManagerNode * > UUIDMap
Definition: orbatManager.h:70
LockedOrbatManagerNode(const LockedOrbatManagerNode &orig)
Definition: orbatManager.h:50
UUIDMap myModifiedNodes
Map of modified nodes to be sent off during a tick.
Definition: orbatManager.h:241
DtSetIsOrbatEnabledCommand * mySetIsOrbatEnabledCommand
Definition: orbatManager.h:248
tbb::recursive_mutex myOrbatNodesMutex
Definition: orbatManager.h:230
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Definition: rwOrbatData.h:20
File: simMsg.h.
Definition: simMessage.h:35
void release()
Definition: orbatManager.h:63
std::vector< DtOrbatManagerNode * > OrbatNodeList
Definition: orbatManager.h:227
DtOrbatManagerNode * operator->()
Definition: orbatManager.h:59
OrbatMap myOrbatNodes
Definition: orbatManager.h:232
Definition: ifOrbatOperation.h:25
DtLocalObjectManager * myObjectManager
Definition: orbatManager.h:235
bool myIsOrbatEnabled
Definition: orbatManager.h:225
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:94
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:88
const DtOrbatManagerNode * operator->() const
Definition: orbatManager.h:60
Definition: orbatManager.h:41
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
DtSimulationServices * mySimulationServices
Definition: orbatManager.h:234
tbb::spin_rw_mutex myRootNodeByForceMutex
Definition: orbatManager.h:243
bool isValid() const
Definition: orbatManager.h:62
Contains the declaration of DtOrbatManagerNode, the class that represents a single node the hierarchy...
Definition: orbatManagerNode.h:18
Contains the declaration of DtOrganizationManagerNode, the class that represents a single node the hi...
Definition: organizationManagerNode.h:29
std::set< DtUUID > myAddToOrbatOnNextAdd
Definition: orbatManager.h:255
DtOrbatManagerNode * myNode
Definition: orbatManager.h:67
const OrbatMap & nodes() const
Definition: orbatManager.h:144
DtIsOrbatEnabledCommand * myIsOrbatEnabledCommand
Definition: orbatManager.h:247
boost::signals2::scoped_connection mySimObjectAddedConnection
Definition: orbatManager.h:250
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
RootNodesByForce myRootNodesByForce
Definition: orbatManager.h:245