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Functions | Variables
soilTypes.h File Reference

Go to the source code of this file.

Functions

DT_DLL_vrfutil DtSoilType soilTypeEx (const DtSurface &surface)
 

Variables

const char DtSoilPavedRoad [] = "paved-road"
 
const char DtSoilHardPacked [] = "hard-packed"
 
const char DtSoilRocks [] = "rocks"
 
const char DtSoilSand [] = "sand"
 
const char DtSoilGravel [] = "gravel"
 
const char DtSoilShallowWater [] = "shallow-water"
 
const char DtSoilMuck [] = "muck"
 
const char DtSoilDeepWater [] = "deep-water"
 

Function Documentation

DT_DLL_vrfutil DtSoilType soilTypeEx ( const DtSurface surface)

Function that check first if the surface is water before calling the terrainToolkit soiltype() (that does not check for water and does not return BodyOfWater when its water)

Variable Documentation

const char DtSoilPavedRoad[] = "paved-road"

File: soilTypes.h.

Purpose: Define constants for types of soils

const char DtSoilHardPacked[] = "hard-packed"
const char DtSoilRocks[] = "rocks"
const char DtSoilSand[] = "sand"
const char DtSoilGravel[] = "gravel"
const char DtSoilShallowWater[] = "shallow-water"
const char DtSoilMuck[] = "muck"
const char DtSoilDeepWater[] = "deep-water"

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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