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spawnController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2022 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
14 
19 #include <vrfmsgs/rwSpawnData.h>
20 #include <tbb/mutex.h>
21 
22 class DtString;
24 class DtVrfObjectMessage;
25 class DtRwObjectTypeInfo;
26 class DtSimMessage;
28 
33 
39 {
40 public:
41 
42 //****************************************************************************
44 //****************************************************************************
45  DtSpawnController(const DtString& name,
46  DtLocalObject* owner,
47  DtSimulationServices* simManager,
48  DtComponentDescriptor* desc = 0,
49  DtReaderWriterRegistry* parentRegistry = 0);
50 
52  virtual ~DtSpawnController();
53 
54  virtual const char* type() const;
55 
59  static DtSimComponent * creator(const DtString& name,
60  DtLocalObject* owner,
61  DtSimulationServices* simManager,
62  DtComponentDescriptor* desc = 0,
63  DtReaderWriterRegistry* parentRegistry = 0);
64 
66  const DtString& templateName() const;
67 
68 //****************************************************************************
70 //****************************************************************************
71  static void settingConsumerCallback(const DtSettingsObject* settingsObject,
72  void* usr);
73 
75 
77  virtual void registerTaskMsgCallbacks();
79 
81  virtual void unregisterTaskMsgCallbacks();
82 
83  virtual bool init();
84  virtual void refreshSpawnTemplateData();
85 
86 protected:
87  virtual void processSetting(const DtBoolSetting* setting);
88 
89  virtual DtSpawnControllerPSR* createPSR();
90 
92  virtual DtCollisionDetector* createCollisionDetector();
93 
94 //****************************************************************************
96 //****************************************************************************
97  static void requestSpawnPtDataCallback(const DtVrfObjectMessage * msg,
98  void* usr);
99  virtual void processRequestSpawnPtDataCallback(const DtVrfObjectMessage * msg);
100 
101  static void setTemplateUUIDCallback(const DtVrfObjectMessage * msg, void* usr);
102  virtual void processSetTemplateUUIDCallback(const DtVrfObjectMessage * msg);
103 
104  virtual void processSimObjectDeleted(DtSimObjectReference ref);
105 
109  virtual void embarkIfSpawnAttached(DtVrfLocalObjectCreateInformation& info);
110 
111 //****************************************************************************
113 //****************************************************************************
114 public:
120  virtual void preFirstTickInit();
121 
123  virtual void tick();
124 
125 protected:
126 
127 //****************************************************************************
129 //****************************************************************************
132  virtual std::list<DtSimObjectReference> testAndSinkTraffic();
135  virtual bool shouldSinkObject(const DtSimObject* trafficObject,
136  const DtSimObject* sinkPoint) const;
138  virtual void deleteObjects(const std::list<DtSimObjectReference>& objectList);
139 
151  virtual bool canCreateNow(DtTime timeNow, DtRwSpawnData* spawnData) const;
152 
154  virtual DtUUID findSinkPoint();
155 
159  virtual DtTime nextCreationTime(DtTime timeNow, DtRwSpawnData* spawnData);
160 
161  virtual DtCreateObjectHandle createObject(const DtUUID& spawnObjectUUID, const DtSimObject* sinkPoint, const DtRwSpawnData* spawnData,
162  bool& dataAvailable, const DtPlan& entityPlan);
164  virtual DtVector creationLocationAndOrientation(double& heading,
165  const DtSimObject* sinkPoint, const DtRwSpawnData* spawnData, bool& dataAvailable);
166 
169  virtual DtPlan createDefaultPlan(const DtUUID& objectUUID, const DtUUID& sinkPoint, DtRwSpawnData* spawnData);
170 
173  virtual double trafficSpeed(DtRwSpawnData* spawnData);
174 
178  virtual bool trafficObjectType(DtRwObjectTypeInfo& objType, const DtRwSpawnData* spawnData);
179 
181  void findClosestRoadSpawnPoints();
182 
183  static void clearTemplatesCallback(void* user);
184  virtual void processClearTemplates();
185 
186  static void refreshSpawnTemplateDataCallback(void* user);
187  virtual void processRefreshSpawnTemplateData();
188 
191  virtual bool startLocationTaken(const DtSimObject*, const DtVector& geocentricLocation);
192  virtual bool startLocationTaken(const DtObjectType&, const DtVector& geocentricLocation);
193 
194 protected:
195 
196  virtual DtRwSpawnData* lookupSpawnTemplateData();
197 
198 private:
201 
204 
206  const DtSpawnController & operator=(const DtSpawnController & orig);
207 
208 
209 protected:
210 
215 
221 
224 
229  //DtRwSpawnData* mySpawnTemplateData;
230 
233 
235 
236  boost::signals2::scoped_connection mySimObjectDeletedConnection;
238  tbb::mutex myRemovalMutex;
239 };
UUID is a unique ID wrapper class.
Definition: uuid.h:59
DtPoint myClosestRoadEdgeA
Definition: spawnController.h:219
tbb::mutex myRemovalMutex
Definition: spawnController.h:238
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
bool myShowRoadDistanceWarning
Definition: spawnController.h:222
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
Handle returned from Create Object Service calls.
Definition: createObjectHandle.h:12
Definition: boolSetting.h:30
This controller is part of the traffic spawn system. It creates new entities at a defined interval an...
Definition: spawnController.h:38
DtPoint myClosestRoadEdgeB
Definition: spawnController.h:220
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
bool myWarnedSinkOnce
Definition: spawnController.h:228
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Descriptor for DtSpawnController.
Definition: spawnControllerDescriptor.h:21
Definition: readerWriterRegistry.h:39
The DtLocalObjectCreateInformation class is a subset of the information used in the DtIfCreateVrfObje...
Definition: vrfLocalObjectCreateInformation.h:26
DtCollisionDetector * myCollisionDetector
Definition: spawnController.h:232
Definition: settingsObject.h:27
bool myWarnedOnce
Definition: spawnController.h:227
boost::signals2::scoped_connection mySimObjectDeletedConnection
Definition: spawnController.h:236
DtPoint myCachedLocation
Definition: spawnController.h:216
Definition: objectType.h:27
Process state repository used to store runtime state of the DtSpawnController.
Definition: spawnControllerPSR.h:23
bool myDrivingOnLeftEnabled
Definition: spawnController.h:213
virtual bool init() override
Calls setRadio()
DtTacticalGraphicLocalObjectFacade myTacticalGraphicLocalObjectFacade
Definition: spawnController.h:237
int myAwaitingToBeCreated
Count of number of objects that are pending to be created due to data not being available.
Definition: spawnController.h:226
Base library for data that is used to control how spawn points generate entities. This data structure...
Definition: rwSpawnData.h:37
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
DtRwObjectTypeInfo holds a display name and force number along with the type enumeration. Used in spawn data messages.
Definition: rwObjectTypeInfo.h:28
The DtCollisionDetector is a class used to detect collisions between a specified list of obstructions...
Definition: collisionDetector.h:54
The base class for all messages to/from a specific DtVrfObject. Various subclasses of this class will...
Definition: vrfObjectMessage.h:30
DtVrfOverlayObjectStateRepository * myStateRepository
Definition: spawnController.h:231
DtReal mySinkPointRadiusSq
Definition: spawnController.h:214
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:31
class DtPlan:
Definition: plan.h:92
const DtSpawnControllerDescriptor * myTrafficSourceDescriptor
Definition: spawnController.h:212
float myScaleFactor
Definition: spawnController.h:234
DtPoint myClosestRoadPoint
Definition: spawnController.h:218
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:94
bool myFoundRoadPoints
Definition: spawnController.h:217
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:88
Definition: vrfOverlayObjectStateRepository.h:30
bool myDataReady
Definition: spawnController.h:223
DtSpawnControllerPSR * myProcessState
Definition: spawnController.h:211
Definition: point.h:34
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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