14 #include <boost/unordered_map.hpp>
15 #include <tbb/mutex.h>
19 class DtRwSpawnTemplateList;
36 virtual bool loadTemplates(
const DtFilename&
filename,
bool sendUpdate =
true);
43 virtual void updateSpawnSinkTemplates(
53 static void preScenarioLoadCallback(
DtScenario& scenario,
58 static void preScenarioRewindCallback(
void* usrData);
61 static void preScenarioImportCallback(
DtScenario& scenario,
63 virtual void preScenarioImport(
DtScenario& scenario);
66 static void postScenarioImportCallback(
const DtScenario& scenario,
68 virtual void postScenarioImport(
const DtScenario& scenario);
70 virtual DtUUID uuidForTemplateName(
const DtString& templateName)
const;
73 virtual bool addSpawnPoint(
const DtUUID& templateUuid,
const DtUUID& spawnPointUuid);
75 virtual void removeSpawnPoint(
const DtUUID& templateUuid,
const DtUUID& spawnPointUuid);
82 virtual void resetManagerTemplates(
const DtRwSpawnDataList& templates,
const DtFilename& templateFilename,
bool sendUpdates =
true);
84 virtual void clearTemplates();
92 static void requestSpawnListCallback(
DtSimMessage* msg,
void* usr);
100 static void spawnTemplateListCallback(
DtSimMessage* msg,
void* usr);
101 virtual void preocesSpawnTemplateList(
DtSimMessage* msg);
107 virtual void sendSpawnListMessage(
const DtSimulationAddress& recipient,
108 bool initialSend =
false);
113 static void addSinkPointCallback(
DtSimMessage* msg,
void* usr);
119 static void requestSpawnDataCallback(
DtSimMessage* msg,
void* usr);
120 virtual void processRequestSpawnData(
DtSimMessage* msg);
125 static void updateSpawnTemplateCallback(
DtSimMessage* msg,
void* usr);
126 virtual void processUpdateSpawnTemplate(
DtSimMessage* msg);
131 static void createTemplateCallback(
DtSimMessage* msg,
void* usr);
137 static void deleteSpawnTemplateCallback(
DtSimMessage* msg,
void* usr);
138 virtual void processDeleteSpawnTemplate(
DtSimMessage* msg);
152 virtual void processAddSpawnPoint(
const DtSimObject *
object);
166 virtual void removeSpawnTemplateAsParentOfSinkPoint(
const DtUUID& templateUUID,
const DtUUID& sinkPoint);
167 virtual void addSpawnTemplateAsParentOfSinkPoint(
const DtUUID& templateUUID,
const DtUUID& sinkPoint);
169 virtual void upgradeTemplates(
const DtRwSpawnDataList& templates,
bool andRename =
false);
171 virtual void resolveUnmatchedSpawnPoints();
175 typedef void (*DtClearTemplateUUIDFunction)(
void* userData);
176 typedef void (*DtRefreshSpawnDataFunction)(
void* userData);
178 virtual void addClearTemplateUUIDEntry(
179 DtClearTemplateUUIDFunction fcn,
void* userData);
180 virtual void removeClearTemplateUUIDEntry(
181 DtClearTemplateUUIDFunction fcn,
void* userData);
183 virtual void addRefreshSpawnDataEntry(
184 DtRefreshSpawnDataFunction fcn,
void* userData);
185 virtual void removeRefreshSpawnDataEntry(
186 DtRefreshSpawnDataFunction fcn,
void* userData);
189 virtual DtUUID uuidBasedOnName(
const DtList& templateList,
const DtString&)
const;
UUID is a unique ID wrapper class.
Definition: uuid.h:59
std::map< DtString, DtString > myNewSpawnNameToOldSpawnNameMap
Definition: spawnSinkManager.h:211
class DtLocalObjectManager:
Definition: localObjectManager.h:151
DtNoArgumentCallbackList myRefreshSpawnDataCallbackList
Definition: spawnSinkManager.h:199
Definition: rwSpawnDataList.h:25
Definition: scenario.h:52
Manages all of the spawn points, sink points, and spawn templates in the current scenario.
Definition: spawnSinkManager.h:24
WaitingForSinkPoints myWaitingForSinkPoints
Definition: spawnSinkManager.h:209
boost::signals2::scoped_connection mySimObjectAddedConnection
Definition: spawnSinkManager.h:213
DtRwSpawnDataList myTemplates
Definition: spawnSinkManager.h:195
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
bool myTemplatesModified
Definition: spawnSinkManager.h:202
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Base library for data that is used to control how spawn points generate entities. This data structure...
Definition: rwSpawnData.h:37
File: simMsg.h.
Definition: simMessage.h:35
boost::unordered_map< DtRwSpawnData *, DtString > myCurrentUUIDsOnImport
Definition: spawnSinkManager.h:201
This class works just as DtCalllbackTable, but manages callbacks that have no arguments, and therefore don't fit in the template defined by DtCallbackList.
Definition: noArgumentCallbackList.h:152
std::map< DtString, DtUUID > WaitingForSinkPoints
Definition: spawnSinkManager.h:208
tbb::mutex myMutex
Definition: spawnSinkManager.h:216
PointByTemplate mySpawnPoints
Definition: spawnSinkManager.h:205
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:94
boost::unordered_map< DtUUID, DtUUID > PointByTemplate
Definition: spawnSinkManager.h:204
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:88
DtSimulationServices * mySimulationServices
Definition: spawnSinkManager.h:192
PointByTemplate mySinkPoints
Definition: spawnSinkManager.h:206
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
DtNoArgumentCallbackList myClearTemplatesCallbackList
Definition: spawnSinkManager.h:198
Contains the DtSimObjectReference class declaration.
boost::signals2::scoped_connection mySimObjectDeletedConnection
Definition: spawnSinkManager.h:214
DtLocalObjectManager * myObjectManager
Definition: spawnSinkManager.h:193
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
DtRwSpawnDataList myCurrentTemplates
Definition: spawnSinkManager.h:196