17 #include <vlutil/vlString.h>
18 #include <matrix/vlVector.h>
70 virtual const char*
type()
const override;
80 static void patrolRouteCallback(
DtSimMessage * msg,
void * usrData);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtSurfaceEntityMoveAlongController is a controller that models movement of a ship along a route...
Definition: surfaceEntityMoveAlongController.h:39
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
DtSurfaceEntityPatrolRouteController is a controller that models patrolling along a route for surface...
Definition: surfaceEntityPatrolRouteController.h:42
Definition: readerWriterRegistry.h:39
virtual const char * type() const
Returns a string identifies the class type of component. Type values are defined in compTypes...
virtual bool targetNextVertex()
virtual void doMoving(double desiredSpeed);
virtual void moveToMiddleOrFinalPoint()
Checks the PSR routeState to see if the current target point is the last in the route or not...
File: simMsg.h.
Definition: simMessage.h:35
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:94
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
const DtSurfaceEntityMoveAlongController & operator=(const DtSurfaceEntityMoveAlongController &orig)
assignment operator; not implemented
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
virtual void registerTaskMsgCallbacks()
Registers interest in move along tasks by calling addTaskProcessorCallback with moveAlongCallback as ...