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Dt3DSegmentedLineModel.h
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1 // /******************************************************************************
2 // ** Copyright (c) 2012 MAK Technologies, Inc.
3 // ** All rights reserved.
4 // ******************************************************************************/
5 
9 
10 #pragma once
11 
13 
14 namespace makVrv
15 {
19  {
20  public:
23 
25  virtual ~Dt3DSegmentedLineModel();
26 
28  virtual void setStopOnTerrainIntersection(bool enabled) = 0;
29 
31  virtual void setOcclusionEnabled(bool enabled) = 0;
32 
34  virtual void setPickable( bool pickable ) = 0;
35 
36  };
37 }
Contains declaration of DtSegmentedLineModel, which draws lines in an overlay layer.
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
The model interface for remote graphics segmented lines.
Definition: Dt3DSegmentedLineModel.h:18
This class is a virtual class that all segmented line models must implement.
Definition: DtSegmentedLineModel.h:20

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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