VR-Forces Developer's Guide
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Product Design and API Documentation
Simulation Engine DesignGraphical User Interface Design

VR-Forces Simulation Engine is responsible for simulating the simulation objects in your scenario. This section introduces you to the sim engine architecture and API.

  1. VR-Forces Simulation Engine Architecture
  2. Simulation Services
  3. Simulation Object Design
  4. Model Implementations
  5. Physical World
  6. Reading and Writing Files
  7. Modifying and Extending the Simulation
  8. The VR-Forces Remote Control API
  9. VR-Forces Extensions to VR-Link
  10. Index (Developers Guide)

The VR-Forces GUI is built using the VR-Vantage Toolkit. This makes the GUI a VR-Vantage application (in VR-Vantage terms). VR-Forces GUI Developers Guide describes how to use the VR-Forces GUI API, which is essentially the VR-Vantage Toolkit with some modifications. As you read these pages, bear in mind that references to the VR-Vantage Toolkit or VR-Vantage applications are synonymous with the GUI API and VR-Forces GUI.

  1. VR-Forces GUI Architecture Overview
  2. The Network Component
  3. The Protocol Independent Component
  4. VR-Forces GUI Interface
  5. The Visualization Component
  6. Task And Set Dialogs
  7. Selection Filters
  8. How the Visuals and The Network Work Together
  9. GUI Initialization

Vantage Developer's Guide
VR-Vantage is a separate product from VR-Forces. Its API is used as part of the VR-Forces API as explained above. This is the VR-Vantage Developer's Guide.

Simulation Object Editor APILua Scripted Task API

VR-Forces Simulation Object Editor Plug-In API

Documentation of Lua functions for scripted tasks is in a separate help system.

API Migration GuideExamples
Class Documentation

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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