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Dt3DTextModel.h
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1 /******************************************************************************
2 ** Copyright (c) 2008 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/DtModel.h>
13 
14 namespace makVrv
15 {
21  {
22  public:
24  Dt3DTextModel(DtDe& de, DtUniqueID id);
25 
27  virtual ~Dt3DTextModel();
28 
30  virtual void setColor( float r, float g, float b, float a ) = 0;
31 
33  virtual void setFont( const std::string& fontName ) = 0;
34 
36  virtual void setFontSize( double size ) = 0;
37 
39  virtual void setText( const std::string& text ) = 0;
40  };
41 }
Dt3DTextModel is eyepoint-aligned text located in 3D database coordinates. It is scaled so that its s...
Definition: Dt3DTextModel.h:20
voidpf void uLong size
Definition: ioapi.h:39
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtModel class.
A model which owns a single model instance. A DtModel is a managing container for a single DtModelIns...
Definition: DtModel.h:56
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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