19 #include <unordered_map>
25 class DtOverlayEllipseArcModelAgent;
26 class DtExtrudedEllipseModelAgent;
27 class DtMultiLineModelAgent;
28 class DtSceneObjectAgent;
29 class DtCachedIntersectorsContainer;
30 class DtCoordinateSystem;
65 virtual void setEntityFanUpdateRate(
double d );
68 virtual void setEllipseAgent( DtOverlayEllipseArcModelAgent* );
69 virtual void setEllipseAgent( DtExtrudedEllipseModelAgent* );
73 virtual void setMultiLineModelAgent( DtMultiLineModelAgent* );
76 virtual void setSceneObjectAgent( DtSceneObjectAgent* );
77 virtual void setMultilineSceneObjectAgent( DtSceneObjectAgent* );
81 virtual void updateSceneObject(
DtTime tNow )
override;
84 virtual bool doIntersection(
const DtTime tNow)
override;
87 virtual void update(
DtTime tNow )
override;
90 virtual void update();
101 virtual bool isIntersectableObject(
const DtElementEntry& )
const;
104 virtual void slot_coordinateSystemChanged();
119 typedef std::unordered_map<DtElementID,EntityFanIntersectionInformation>
Intersections;
121 bool myIntersectionsChangedViaSignal =
false;
Contains makVrv::DtAttachableIntervisibilityUpdater class.
DtSceneObjectAgent * mySceneObjectAgent
Definition: DtAttachableEntityFanUpdater.h:129
double myLastRadius
Definition: DtAttachableEntityFanUpdater.h:124
DtSceneObjectAgent * myMultilineSceneObjectAgent
Definition: DtAttachableEntityFanUpdater.h:130
double myEntityFanUpdateRate
Definition: DtAttachableEntityFanUpdater.h:123
DtExtrudedEllipseModelAgent * my3DEllipseAgent
Definition: DtAttachableEntityFanUpdater.h:127
DtOverlayEllipseArcModelAgent * my2DEllipseAgent
Definition: DtAttachableEntityFanUpdater.h:126
DtElementEntry holds the non-simulation-specific data about an element, including its element type an...
Definition: DtElementEntry.h:22
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:23
DtVirtualBaseClassCreator< DtAttachableEntityFanUpdater, DtElementID > DtAttachableEntityFanUpdaterCreator
creator
Definition: DtAttachableEntityFanUpdater.h:33
Variadic templated creator class for defining a DtVirtualBaseClass creator that is automatically regi...
Definition: DtVirtualBaseClassCreator.h:23
Contains makVrv:DtIntersector class.
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Intersections myIntersections
Definition: DtAttachableEntityFanUpdater.h:120
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:40
const char * creatorTypeName< DtAttachableEntityFanUpdater >(void)
template specialization for the creator (pass the class being created to the creatorTypeName template...
Definition: DtAttachableEntityFanUpdater.h:40
The DtCachedIntersectorsContainer class contains instances of cached intersectors of different model ...
Definition: DtCachedIntersectorsContainer.h:43
Base class to provide boost signal/slot management.
A DtSceneObject represents an object that can be positioned in the scene by (possibly) attaching it t...
Definition: DtSceneObject.h:44
std::unordered_map< DtElementID, EntityFanIntersectionInformation > Intersections
Map type for mapping entity ids to entity fan intersection info.
Definition: DtAttachableEntityFanUpdater.h:119
DtMultiLineModelAgent * myMultiLineModelAgent
Definition: DtAttachableEntityFanUpdater.h:128
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
Class which will keep track of EntityFan los object (spokes between an origin and the outer rim of th...
Definition: DtAttachableEntityFanUpdater.h:50
An updater class used to update the line segments for intervisibility objects, e.g. range lines and intervisibility lines.
Definition: DtAttachableIntervisibilityUpdater.h:28
Contains DLL export macros.