19 #include <matrix/vlVector.h>
20 #include <matrix/vlTaitBryan.h>
41 virtual void update(
double simTime );
45 virtual void setEnabled(
bool enabled);
48 virtual void setBulletEnd(
const DtVector& end);
51 virtual void setBulletSource(
DtUniqueID sourceId);
DtBulletHoleUpdater is an updater that is given a position and orientation, and depending on how it i...
Definition: DtBulletHoleUpdater.h:30
DtIntersector is an abstract class that provides the interface for requesting intersections with the ...
Definition: DtIntersector.h:25
Scene Object Updater.
Definition: DtSceneObjectUpdater.h:40
DtUniqueID mySource
Definition: DtBulletHoleUpdater.h:54
Contains makVrv::DtDe class.
Contains the declaration for makVrv::DtSceneObjectUpdater.
#define DT_DLL_EXAMPLEBULLETHOLE
Definition: exampleBulletHole.h:18
Contains makVrv:DtIntersector class.
DtVector myEnd
Definition: DtBulletHoleUpdater.h:55
Contains DLL export macros.
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
bool myDirty
Definition: DtBulletHoleUpdater.h:56