19 namespace EntityStateListener
70 virtual void setCharacterModel(
const std::string& characterType) = 0;
76 virtual void setDefaultAppearance(
const std::string& appearanceName) = 0;
78 virtual void setAppearance(
const std::string& appearanceName) = 0;
81 virtual void setHeadAppearance(
const std::string& appearanceName) = 0;
83 virtual void setItemAppearance(
const std::string& appearanceName) = 0;
85 virtual void setCharacterEquipment(
const std::string& appearanceName ) = 0;
89 virtual void setUnit(
unsigned short country,
unsigned char service,
unsigned short patch,
bool setPersonal ) = 0;
91 virtual void setPersonalUnit(
unsigned short country,
unsigned char service,
unsigned short patch ) = 0;
93 virtual void setRank(
unsigned short country,
unsigned char service,
unsigned short patch ) = 0;
95 virtual void setCharacterName(
const std::string& name ) = 0;
100 virtual void setFlamesPresent(
bool val) = 0;
102 virtual void setEnginePlume(
bool val) = 0;
104 virtual void setEngineSmoke(
bool val) = 0;
106 virtual void setTrailState(
bool val) = 0;
108 virtual void setLightState(
unsigned int light,
unsigned int lightState) = 0;
111 virtual void beginAppearanceEffect(
const std::string& effect,
const std::string& overrideLink,
112 float overrideScale,
const DtVector& overrideOffset,
float overrideDuration) = 0;
114 virtual void endAppearanceEffect(
int instantly,
const std::string& effect,
const std::string& overrideLink) = 0;
117 virtual void executeGesture(
const std::string& gestureName,
int reps,
float overallDuration,
float channelAWeight) = 0;
119 virtual void endGesture(
const std::string& gestureName,
float rampDown) = 0;
125 virtual void setEnableAnimationSmoothing(
bool) = 0;
128 virtual void setDesiredAction(
const std::string& action,
float speed) = 0;
131 virtual void fireWeapon() = 0;
135 virtual void forceAction(
const std::string& action,
float speed,
bool usePositioning,
136 const DtVector&
offset,
int autoChooseTransitionBehavior,
float transitionSpeed) = 0;
139 virtual void forceTemporaryAction(
const std::string& action,
double duration) = 0;
143 virtual void unforceAction() = 0;
146 virtual void setSpeed(
float speed) = 0;
149 virtual void setPosture(
int posture) = 0;
152 virtual bool weaponDeployed()
const = 0;
163 virtual void die(
const std::string& deathAction) = 0;
166 virtual void revive(
const std::string& aliveAction) = 0;
169 virtual void setPaused(
bool paused) = 0;
173 virtual const std::string& className()
const;
177 virtual void setModelScalingEnabled(
bool b) = 0;
180 virtual void setEmbarked(
bool b) = 0;
183 virtual void setStationName(
int name) = 0;
186 virtual void setStationNumber(DtU16 number) = 0;
188 virtual void setScale(
const DtVector& scale) = 0;
189 virtual void setWeight(
float weightScale) = 0;
192 virtual void setPartOrientation(
int partNumber,
193 const DtTaitBryan& orientation,
const DtVector& rotationalVelocity) = 0;
196 virtual void setPartTranslation(
int partNumber,
197 const DtVector& translation,
const DtVector& velocity) = 0;
200 virtual void setPartVisibility(
int partNumber,
bool visible) = 0;
203 virtual void removePart(
unsigned int partNumber ) = 0;
205 virtual void setSelected(
bool value) = 0;
206 virtual void setTextureVariations(std::vector<DtCharacterTextureVariationInfo>& varationInfoArray,
int force) = 0;
209 virtual void setDynamicSensorRegion(
const std::string& region,
bool state) = 0;
212 virtual void setUseTransitions(
bool use) = 0;
215 virtual void setIsOccupant(
bool occupant) = 0;
218 virtual void setEnabled(
bool enabled) = 0;
Definition: DtCharacterModel.h:42
Definition: DtCharacterModel.h:37
Posture
Enumerated postures that can be used in the setPosture method. In the DtDiguyCharacterModel class...
Definition: DtCharacterModel.h:34
DtCharacterTextureVariationInfo class.
A special human character model.
Definition: DtCharacterModel.h:26
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Definition: DtCharacterModel.h:43
Definition: DtCharacterModel.h:41
Definition: DtCharacterModel.h:40
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtModel class.
WeaponState
Definition: DtEntityStateListener.h:101
Definition: DtCharacterModel.h:38
A model which owns a single model instance. A DtModel is a managing container for a single DtModelIns...
Definition: DtModel.h:56
Definition: DtCharacterModel.h:39
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
voidpf uLong offset
Definition: ioapi.h:42
Definition: DtCharacterModel.h:44
Definition: DtCharacterModel.h:36