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DtCopyableOsgParticleSystemEffect.h
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1 /******************************************************************************
2 ** Copyright (c) 2021 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 #include <vrvOsg/vrvOsg.h>
14 #include <osg/Group>
15 #include <osg/Geode>
16 #include <osg/MatrixTransform>
17 #include <string>
18 
19 namespace makVrv
20 {
24  {
25  public:
26 
27  DtCopyableOsgParticleSystemEffect(const osg::Node* loadedNode,
28  bool useOriginalOsgFluidFrictionOperator = false,
29  bool forceSingleLoopAnimation = false);
30 
32  const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
33 
34  virtual void setUpEmittersAndPrograms();
35 
36  virtual void setUseLocalParticleSystem(bool useLocal);
37 
38  protected:
39 
41 
44  };
45 }
A particle affect which is copied.
Definition: DtCopyableOsgParticleSystemEffect.h:23
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Contains DLL export macros.
This class provides a facade around the osgParticle class hierarchy. It is comparable with osgParticl...
Definition: DtOsgParticleSystemEffect.h:31
bool myUseOriginalOsgFluidFrictionOperator
Definition: DtCopyableOsgParticleSystemEffect.h:43
Contains makVrv::DtImprovedModularEmitter class.
osg::ref_ptr< osg::Node > myLoadedNode
Definition: DtCopyableOsgParticleSystemEffect.h:42

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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