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DtCrepuscularRaysParameters.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
13 
14 #include <vrvMath/DtVector4.h>
15 
16 namespace makVrv
17 {
21  {
22  public:
24  : shouldRender(false)
25  , baseStrength(1.0f)
26  , sl_outputScale(0.0f,0.0f,0.0f,0.0f)
27  , sl_lightPositionOnScreen(0.0f, 0.0f, 0.0f, 0.0f)
28  , sl_parameters(0.0f, 0.0f, 0.0f, 0.0f)
29  , sl_lightColor(0.0f, 0.0f, 0.0f, 0.0f)
30  {}
31 
37  float baseStrength;
38  };
39 }
Vector4_32 sl_outputScale
Definition: DtCrepuscularRaysParameters.h:33
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
struture used to exhchange/communicate various crepuscular rays parameters
Definition: DtCrepuscularRaysParameters.h:20
DtCrepuscularRaysParameters()
Definition: DtCrepuscularRaysParameters.h:23
4 dimensional vector
Vector4_32 sl_lightColor
Definition: DtCrepuscularRaysParameters.h:36
float baseStrength
Definition: DtCrepuscularRaysParameters.h:37
bool shouldRender
Definition: DtCrepuscularRaysParameters.h:32
Contains DLL export macros.
Vector4_32 sl_parameters
Definition: DtCrepuscularRaysParameters.h:35
Vector4_32 sl_lightPositionOnScreen
Definition: DtCrepuscularRaysParameters.h:34

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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