16 class DtDisplayConfiguration;
17 class DtModelDefinition;
34 function_updateSceneAndRenderFrame = 5
50 size_t displayEngineAddressOffset();
55 virtual bool addDisplayEngineConfiguration(
63 static void serialize_addDisplayEngine(
DtMessage& msg,
68 virtual void realizeDisplayEngineConfiguration(
70 const std::string& clientName,
71 const std::string& displayConfiguration);
77 static void serialize_realizeDisplayEngineConfiguration(
DtMessage& msg,
78 std::string& clientName, std::string& displayName);
83 virtual void destroyDisplayEngine(
const std::string& displayName );
87 static void decode_destroyDisplayEngine(
DtProctor* proctor,
91 static void serialize_destroyDisplayEngine(
DtMessage& msg,
92 std::string& displayName);
96 virtual bool modifyDisplayEngine(
const std::string& displayName,
104 static void serialize_modifyDisplayEngine(
DtMessage& msg, std::string& displayName,
FunctionIDs
Definition: DtDeProctor.h:27
The IGI Message. Is easily encoded and decoding using stream operators. It also provides validation d...
Definition: DtMessage.h:30
Base class for Proctor classes.
Definition: DtProctor.h:21
Definition: DtDeProctor.h:31
Definition: DtDeProctor.h:29
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv::DtProctor class.
This owns a list of window configurations.
Definition: DtDisplayConfiguration.h:43
The de proctor is responsible for communication changes to slave DtDe instances running on separate p...
Definition: DtDeProctor.h:22
Definition: DtDeProctor.h:33
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
Definition: DtDeProctor.h:32
Definition: DtDeProctor.h:30