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DtDecalModel.h
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1 /*****************************************************************************
2  * Copyright (c) 2016 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/DtModel.h>
13 
14 namespace makVrv
15 {
16 
17  class DtDecalModelInstance;
18 
22  {
23  public:
24 
26  DtDecalModel( DtDe& de, DtUniqueID id );
27 
29  virtual ~DtDecalModel();
30 
32  virtual void setModelDefinition( const std::string& str ) = 0;
33 
36  virtual const std::string& className() const = 0;
37 
39  virtual void setOcclusionEnabled( bool enabled ) = 0;
40 
42  virtual void update() = 0;
43 
46  virtual void setNewParticleVisible( bool enable ) = 0;
47 
48  };
49 
50 }
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtModel class.
A model which owns a single model instance. A DtModel is a managing container for a single DtModelIns...
Definition: DtModel.h:56
A model of a decal ribbon effect.
Definition: DtDecalModel.h:21
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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