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DtDiGuyOsgGraphicsShaderInstance.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
6 #pragma once
7 
8 /*********************************************************************
9  **
10  *2 DtDiGuyOsgGraphicsShaderInstance
11  **
12  */
13 
14 #include <diguyGraphicsShaderInstance.h>
15 #include <osg/Uniform>
16 #include <osg/StateSet>
17 
18 #define DIGUY_USE_SHADER_COMPOSITION
19 
20 namespace makVrv
21 {
27 
29  {
30 
31  public:
32 
33  DtDiGuyOsgGraphicsShaderInstance(void* internal_data);
35 
36 
37  osg::StateSet* get_state_set();
38 
41 
42  protected:
43 
45  };
46 }
47 
53 
osg::ref_ptr< osg::StateSet > m_shader_state_set
Definition: DtDiGuyOsgGraphicsShaderInstance.h:44
DtDiGuyOsgGraphicsShaderInstance(void *internal_data)
diguyGraphicsShaderInstance * DtDiGuyOsgGraphicsShaderInstance_create_func(void *internal_data)
Create function declaration.
Class declaration. DtDiGuyOsgGraphicsShaderInstance publicly inherits diguyGraphicsShaderInstance. Virtual functions are declared for some of the virtual functions in the base class.
Definition: DtDiGuyOsgGraphicsShaderInstance.h:28
osg::ref_ptr< osg::Uniform > m_ufrm_apply_matrices_flag
Definition: DtDiGuyOsgGraphicsShaderInstance.h:39
osg::ref_ptr< osg::Uniform > m_ufrm_textures_enabled
Definition: DtDiGuyOsgGraphicsShaderInstance.h:40

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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