14 #include <diguyGraphicsShaderInstance.h>
15 #include <osg/Uniform>
16 #include <osg/StateSet>
18 #define DIGUY_USE_SHADER_COMPOSITION
osg::ref_ptr< osg::StateSet > m_shader_state_set
Definition: DtDiGuyOsgGraphicsShaderInstance.h:44
DtDiGuyOsgGraphicsShaderInstance(void *internal_data)
diguyGraphicsShaderInstance * DtDiGuyOsgGraphicsShaderInstance_create_func(void *internal_data)
Create function declaration.
osg::StateSet * get_state_set()
Class declaration. DtDiGuyOsgGraphicsShaderInstance publicly inherits diguyGraphicsShaderInstance. Virtual functions are declared for some of the virtual functions in the base class.
Definition: DtDiGuyOsgGraphicsShaderInstance.h:28
osg::ref_ptr< osg::Uniform > m_ufrm_apply_matrices_flag
Definition: DtDiGuyOsgGraphicsShaderInstance.h:39
~DtDiGuyOsgGraphicsShaderInstance()
osg::ref_ptr< osg::Uniform > m_ufrm_textures_enabled
Definition: DtDiGuyOsgGraphicsShaderInstance.h:40