19 #include <matrix/vlVector.h>
42 OceanSwell(
double lengthInMeters = 0.0,
double heightInMeters = 0.0,
43 double radiansClockwiseFromNorth = 0.0);
55 void setLength(
double meters);
60 void setHeight(
double meters);
61 double height()
const;
65 void setDirection(
double radiansClockwiseFromNorth);
66 double direction()
const;
87 virtual void setSeaLevel(
double meters);
89 virtual double seaLevel()
const;
93 virtual void setLodAltitude(
int meters);
95 virtual int lodAltitude()
const;
99 virtual void setWindSpeed(
double metersPerSecond);
101 virtual double windSpeed()
const;
105 virtual void setWindDirection(
double radiansClockwiseFromNorth);
107 virtual double windDirection()
const;
111 virtual void setWindFetch(
double meters);
113 virtual double windFetch()
const;
117 virtual void setWindDrivenSeaState(
bool enabled);
119 virtual bool windDrivenSeaState()
const;
131 virtual void setSeaChoppiness(
double chop);
133 virtual double seaChoppiness()
const;
138 virtual void setUnderwaterVisibilityEnabled(
bool enabled);
139 virtual bool underwaterVisibilityEnabled()
const;
143 virtual void setUnderwaterVisibility(
double meters);
145 virtual double underwaterVisibility()
const;
149 virtual void setSurfaceTransparency(
double transparency);
152 virtual double surfaceTransparency()
const;
156 virtual void setSurgeDepth(
double meters);
158 virtual double surgeDepth()
const;
162 virtual void setDepthOffset(
double meters);
164 virtual double depthOffset()
const;
168 virtual void addSwell(
double lengthInMeters,
double heightInMeters,
170 double radiansClockwiseFromNorth);
171 virtual void addSwell(
const OceanSwell& swell);
177 virtual void clearSwells();
181 virtual void setWaterCurrentSpeed(
float speed);
183 virtual float waterCurrentSpeed()
const;
187 virtual void setWaterCurrentDirection(
float direction);
190 virtual float waterCurrentDirection()
const;
194 virtual bool LockHeightData();
196 virtual bool UnLockHeightData();
197 virtual bool IsLockedHeightData()
const;
double myDouglasSeaDirection
Definition: DtDynamicOceanObject.h:210
DtDouglasSwellState::Scale myDouglasSwellState
Definition: DtDynamicOceanObject.h:211
OceanSwellList myOceanSwells
Definition: DtDynamicOceanObject.h:222
double myWindDirection
Definition: DtDynamicOceanObject.h:205
double myWindSpeed
Definition: DtDynamicOceanObject.h:204
int myLodAltitude
Definition: DtDynamicOceanObject.h:202
DtDouglasSeaState::Scale myDouglasSeaState
Definition: DtDynamicOceanObject.h:209
float myWaterCurrentSpeed
Definition: DtDynamicOceanObject.h:218
double mySurfaceTransparency
Definition: DtDynamicOceanObject.h:215
double myUnderwaterVisibility
Definition: DtDynamicOceanObject.h:214
A description of a single type of ocean swell.
Definition: DtDynamicOceanObject.h:38
double myLength
Definition: DtDynamicOceanObject.h:72
Scale
Definition: DtDouglasSeaScale.h:33
double mySurgeDepth
Definition: DtDynamicOceanObject.h:216
double mySeaChoppiness
Definition: DtDynamicOceanObject.h:213
double myDirection
Definition: DtDynamicOceanObject.h:74
The base dynamic ocean object. An actual (do-nothing) implementation is provided so that an implement...
Definition: DtDynamicOceanObject.h:29
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Scale
Definition: DtDouglasSeaScale.h:114
std::list< OceanSwell > OceanSwellList
Definition: DtDynamicOceanObject.h:77
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
double myWindFetch
Definition: DtDynamicOceanObject.h:206
double mySeaLevel
Definition: DtDynamicOceanObject.h:201
DT_DLL_VRVCORE double length(const makVrv::DtCoordinateSystem &, const std::vector< DtVector > &vertices)
Returns the total distance of a segmented line defined by the provided vector of vertices. Coordinates are in local database coordinates. The coordinate system is used to convert between the local database coordinates and geocentric. All distance is in 2D – the Z value is ignored.
double myDouglasSwellDirection
Definition: DtDynamicOceanObject.h:212
Contains makVrv::DtUniqueID type.
float myWaterCurrentDirection
Definition: DtDynamicOceanObject.h:219
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
bool myWindDrivenSeaStateEnabled
Definition: DtDynamicOceanObject.h:207
double myDepthOffset
Definition: DtDynamicOceanObject.h:217
bool myUnderwaterVisibilityEnabled
Definition: DtDynamicOceanObject.h:220
double myHeight
Definition: DtDynamicOceanObject.h:73
The declaration of the makVrv::DtDouglasSeaState and makVrv::DtDouglasSwellState classes.
Contains DLL export macros.