17 using namespace makArchives;
21 class DtDeadReckonUpdaterAgent;
22 class DtGroundClampingUpdaterAgent;
23 class DtSurfaceClampingUpdaterAgent;
24 class DtWaterClampingUpdaterAgent;
25 class DtEmbarkationUpdaterAgent;
26 class DtEntityStateListener;
29 namespace EntityStateListener
81 virtual void initialize()
override;
90 virtual void createUpdaters()
override;
91 virtual void destroyUpdaters()
override;
92 virtual void disconnectUpdaters()
override;
104 virtual void resetSpatialAttributes();
107 virtual void setLocation(
const DtVector&,
double time );
110 virtual void setOrientation(
const DtTaitBryan&,
double time );
113 virtual void setVelocity(
const DtVector32&,
double time );
116 virtual void setAngularVelocity(
const DtVector32&,
double time );
119 virtual void setAcceleration(
const DtVector32&,
double time );
123 virtual void setLocation(
const DtVector& );
127 virtual void setOrientation(
const DtTaitBryan& );
131 virtual void setVelocity(
const DtVector32& );
135 virtual void setAngularVelocity(
const DtVector32& );
139 virtual void setAcceleration(
const DtVector32& );
145 virtual void setDeadReckoning(
bool position,
bool velocity,
149 virtual void setSmoothingEnabled(
bool enabled );
152 virtual void setSmoothingPeriod(
float scale );
160 virtual void setIsAmphibious(
bool amphibious );
163 virtual bool isAmphibious()
const;
172 virtual void setWaterClampingEnabled(
bool enabled );
176 virtual void setGlobalBuoyancyEnabled(
bool enabled );
180 virtual void setBuoyancyLod(
float lodDistance );
183 virtual void setWaterlineOriginOffset(
float offset );
190 virtual void setGroundClamping(
bool enabled );
194 virtual void setGroundClampingMode(
198 virtual void setPossibleGroundClampingModes(
202 virtual void slot_setGroundClampingCullingEnabled(
bool enabled );
205 virtual void setGroundClampingScale(
float scale );
208 virtual void slot_lifeformsUprightChanged(
bool enabled );
216 virtual std::string motionModel()
const;
217 virtual void setMotionModel(
const std::string& model );
223 virtual void setFrozen(
bool isFrozen,
bool force =
false );
232 static const std::string& theClassName();
235 virtual void connectToListenerSignals()
override;
237 virtual void connectToSettingsSignals()
override;
243 virtual void addSceneObjectToUpdaters(
DtModelSetId modelSet, DtSceneObjectAgent* sceneObjectAgent )
override;
250 virtual void removeSceneObjectFromUpdaters(
DtModelSetId modelSet, DtSceneObjectAgent* sceneObjectAgent )
override;
255 virtual void initializeDeadReckonUpdater();
257 virtual void buildSurfaceClampingUpdater();
259 virtual void buildWaterClampingUpdater();
262 virtual void buildGroundClampingUpdater();
270 virtual void initializeUpdaterChain();
273 virtual void connectUpdaters();
274 virtual void removeSceneObjectsFromAllUpdaters();
275 virtual void addAllSceneObjectsToCorrectChain();
280 virtual void startEmbarked()
override;
281 virtual void endEmbarked()
override;
284 virtual void slot_resetSmoother();
288 virtual void slot_buoyancyDefaultLODDistanceChanged(
float distance );
289 virtual void slot_buoyancyMinimumCullDistanceChanged(
float distance );
290 virtual void slot_buoyancyCullTypeChanged(
294 virtual void slot_orientationClampingChanged(
bool enabled );
DtEntitySettingsRecord::BuoyancyCullType myBuoyancyCullType
Definition: DtEntityKinematicState.h:328
DtEmbarkationUpdaterAgent * myEmbarkationUpdaterAgent
Definition: DtEntityKinematicState.h:300
std::string myMotionModel
Definition: DtEntityKinematicState.h:333
bool myWaterClampingPossible
Definition: DtEntityKinematicState.h:320
bool myDrAlgorithmSet
Definition: DtEntityKinematicState.h:304
bool myFrozen
Definition: DtEntityKinematicState.h:322
bool myDeadReckonIsThreadSafe
Definition: DtEntityKinematicState.h:314
bool myGroundClampingCullingEnabled
Definition: DtEntityKinematicState.h:318
bool myDROri
Definition: DtEntityKinematicState.h:310
DtEntityKinematicState Controls kinematic state of all scene objects for an element This class has no...
Definition: DtEntityKinematicState.h:60
DtWaterClampingUpdaterAgent * myWaterClampingUpdaterAgent
Definition: DtEntityKinematicState.h:302
DamageState
Definition: DtEntityStateListener.h:64
bool myUseDefaultBuoyancyLOD
Definition: DtEntityKinematicState.h:312
The shared settings manager, is the global object responsible for managing any shared settings object...
Definition: DtSharedSettingsManager.h:42
DtEntityStateListener & myEntityStateListener
Definition: DtEntityKinematicState.h:296
bool myIsDestroyed
Definition: DtEntityKinematicState.h:306
float myGroundClampingScale
Definition: DtEntityKinematicState.h:323
bool mySmoothingEnabled
Definition: DtEntityKinematicState.h:321
Definition: DtKinematicState.h:181
bool myIsAmphibious
Definition: DtEntityKinematicState.h:311
DtSurfaceClampingUpdaterAgent * mySurfaceClampingUpdaterAgent
Definition: DtEntityKinematicState.h:301
DtGroundClampingUpdater::GroundClampingMode myGroundClampingMode
Definition: DtEntityKinematicState.h:330
BuoyancyCullType
Definition: DtEntitySettingsRecord.h:28
DT_DLL_VRVCORE double distance(const makVrv::DtCoordinateSystem &, const DtVector &from, const DtVector &to)
Returns the distance from the two points. Coordinates are in local database coordinates The coordinat...
float myWaterlineOriginOffset
Definition: DtEntityKinematicState.h:325
Base class for Kinematic State Objects e.g. DtEntityKinematicState Controls kinematic state of a scen...
Definition: DtKinematicState.h:54
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
DtDeadReckonUpdaterAgent * myDeadReckonUpdaterAgent
Definition: DtEntityKinematicState.h:298
bool myGlobalBuoyancyEnabled
Definition: DtEntityKinematicState.h:319
Contains makVrv:DtKinematicState class. Used to position objects in the scene.
DtGroundClampingUpdaterAgent * myGroundClampingUpdaterAgent
Definition: DtEntityKinematicState.h:299
Contains makVrv::DtGroundClampingUpdater class.
bool myGlobalGroundClampingEnabled
Ground clamping members.
Definition: DtEntityKinematicState.h:317
float mySmoothingPeriod
Definition: DtEntityKinematicState.h:327
A definition of a visualizer. Visualizer definition are always members of a visualizer definition set...
Definition: DtVisualizerDefinition.h:26
DtGroundClampingUpdater::GroundClampingMode myPossibleGroundClampingModes
Definition: DtEntityKinematicState.h:331
const char int mode
Definition: ioapi.h:38
float myBuoyancyLod
Definition: DtEntityKinematicState.h:324
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33
bool myDRPos
Definition: DtEntityKinematicState.h:308
DtModelSetId
Definition: DtModelSetEnums.h:19
voidpf uLong offset
Definition: ioapi.h:42
The DtStateListener is an abstract class. Subclasses implement functionality that will allow data to ...
Definition: DtStateListener.h:26
Contains the DtEntitySettingsRecord class declaration.
bool myDRVel
Definition: DtEntityKinematicState.h:309
GroundClampingMode
Ground Clamping Modes.
Definition: DtGroundClampingUpdater.h:36
float myBuoyancyMinimumCullDistance
Definition: DtEntityKinematicState.h:326
DtEntityStateListener.
Definition: DtEntityStateListener.h:137