21 class DtDeadReckonUpdater;
38 virtual void update(
DtTime tNow);
44 virtual void setAttachedSceneObjectId(
DtUniqueID sceneObjectId);
DtUniqueID myUniqueId
Definition: DtEntitySoundUpdater.h:56
DtDeadReckonUpdater is a scene object updater that is given kinematic updates and updates a scene obj...
Definition: DtDeadReckonUpdater.h:28
DtDe & myDe
Definition: DtEntitySoundUpdater.h:55
DtUniqueID mySceneObjectId
Definition: DtEntitySoundUpdater.h:58
DtSoundModel can be used to configure, start, and stop a sound. The sound can be marked as an interac...
Definition: DtSoundModel.h:36
DtSoundModel * mySoundModel
Definition: DtEntitySoundUpdater.h:57
An abstract base class for objects that require updates. This object automatically adds itself to a D...
Definition: DtTickable.h:26
DtSceneObject * mySceneObject
Definition: DtEntitySoundUpdater.h:60
DtDeadReckonUpdater * myDeadReckonUpdater
Definition: DtEntitySoundUpdater.h:59
Contains the DLL export macro for vrvAudio classes.
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
DtEntitySoundUpdater updates the sound with it's associated entity. syncs the position and velocity ...
Definition: DtEntitySoundUpdater.h:27
Contains the declaration for makVrv::DtTickable.
A DtSceneObject represents an object that can be positioned in the scene by (possibly) attaching it t...
Definition: DtSceneObject.h:44
Contains makVrv::DtUniqueID type.
#define DT_DLL_VRVAUDIO
Definition: vrvAudio.h:20
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76