18 #include <unordered_set>
20 #include <matrix/vlVector.h>
25 namespace exampleSymbolFacade1
51 virtual const std::string& className()
const;
55 virtual bool onStart();
59 virtual bool onStop();
63 virtual bool onTick();
75 const DtVector& pos );
89 virtual void positionSymbol(
DtSymbolFacade* symbol,
const DtVector& pos );
Provides an interface for creating and managing symbol facades. Loads the Makland terrain and creates...
Definition: DtExampleSymbolDriver1.h:34
std::unordered_map< makVrv::DtElementID, DtSymbolFacade * > SymbolFacadeMap
Type for mapping element ids to symbol facades.
Definition: DtExampleSymbolDriver1.h:98
Encapsulates the creation/management of agents used to display a symbol. The Facade design pattern pr...
Definition: DtSymbolFacade1.h:41
A Record of an IG instance.
Definition: DtDeRecord.h:24
Contains makVrv:DtSelectionManager class.
#define DT_DLL_EXAMPLESYMBOLFACADE1
Definition: exampleSymbolFacade1.h:20
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:23
Export macro and initialization declarations for exampleSymbolFacade1.
The DtDriver is an abstract class. Developers derive from this to create logic that "directs" things ...
Definition: DtDriver.h:30
SymbolFacadeMap mySymbolFacades
Map of symbol facades created by the driver (indexed by element id).
Definition: DtExampleSymbolDriver1.h:101
The DtAgentManager manages the distributed scene object framework. This includes the objects and upda...
Definition: DtAgentManager.h:38
Contains makVrv:DtDriver class.