18 #include <unordered_set>
20 #include <matrix/vlVector.h>
25 namespace exampleSymbolFacade2
53 virtual const std::string& className()
const;
57 virtual bool onStart();
61 virtual bool onStop();
65 virtual bool onTick();
77 const DtVector& pos );
91 virtual void positionSymbol(
DtSymbolFacade* symbol,
const DtVector& pos );
96 virtual void slot_currentSelectionChanged(
Export macro and initialization declarations for exampleSymbolFacade2.
Encapsulates the creation/management of agents used to display a symbol. The Facade design pattern pr...
Definition: DtSymbolFacade2.h:45
A Record of an IG instance.
Definition: DtDeRecord.h:24
Contains makVrv:DtSelectionManager class.
std::unordered_map< makVrv::DtElementID, DtSymbolFacade * > SymbolFacadeMap
Type for mapping element ids to symbol facades.
Definition: DtExampleSymbolDriver2.h:109
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:23
Provides an interface for creating and managing symbol facades. Loads the Makland terrain and creates...
Definition: DtExampleSymbolDriver2.h:36
The DtDriver is an abstract class. Developers derive from this to create logic that "directs" things ...
Definition: DtDriver.h:30
#define DT_DLL_EXAMPLESYMBOLFACADE2
Definition: exampleSymbolFacade2.h:20
SymbolFacadeMap mySymbolFacades
Map of symbol facades created by the driver (indexed by element id).
Definition: DtExampleSymbolDriver2.h:112
The DtAgentManager manages the distributed scene object framework. This includes the objects and upda...
Definition: DtAgentManager.h:38
Contains makVrv:DtDriver class.
SelectionType
The nature of the current selection.
Definition: DtSelectionManager.h:42
std::set< DtUniqueID > IdSet
Definition: DtSelectionManager.h:32