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include
vrvOsgQt
DtExtractOceanLogic.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2013 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrvOsgQt/vrvOsgQt.h
>
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#include <
vrvOsgQt/DtExtractOceanInterface.h
>
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namespace
makVrv
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{
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class
DtDe;
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class
DtTerrain;
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class
DtTerrainPatch;
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class
DtTerrainPatchObject;
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class
DT_DLL_VRVOSGQT
DtExtractOceanLogic
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{
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public
:
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DtExtractOceanLogic
(
DtDe
& de,
DtTerrain
& terrain,
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const
std::string& patchDefinition,
DtExtractOceanInterface
& gui);
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virtual
~
DtExtractOceanLogic
();
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protected
:
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void
extractOcean(
const
std::string& searchExp,
bool
isRegEx);
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void
buildSearchCandidates(
DtTerrainPatchObject
& tpo,
bool
search=
true
);
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virtual
void
terrainToBeCleared();
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virtual
void
terrainPatchToBeDeleted(
const
DtTerrainPatch
&);
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protected
:
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DtDe
&
myDe
;
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DtTerrain
&
myTerrain
;
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DtTerrainPatch
*
myPatch
;
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DtExtractOceanInterface
&
myGui
;
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DtTextureVisitor::TextureMap
mySearchCandidates
;
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};
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}
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makVrv::DtExtractOceanLogic::myPatch
DtTerrainPatch * myPatch
Definition:
DtExtractOceanLogic.h:59
makVrv::DtExtractOceanLogic::mySearchCandidates
DtTextureVisitor::TextureMap mySearchCandidates
Definition:
DtExtractOceanLogic.h:61
makVrv::DtExtractOceanLogic::myTerrain
DtTerrain & myTerrain
Definition:
DtExtractOceanLogic.h:58
DT_DLL_VRVOSGQT
#define DT_DLL_VRVOSGQT
Definition:
vrvOsgQt.h:22
makVrv::DtTerrainPatch
A container for a single piece of terrain, containing settings needed to recreate it...
Definition:
DtTerrainPatch.h:42
makVrv::DtTextureVisitor::TextureMap
std::unordered_map< int, std::string > TextureMap
typdef a map of textures
Definition:
DtTextureVisitor.h:36
makVrv::DtTerrainPatchObject
A DtTerrainPatchObject contains the methods for loading a file as a terrain. When loading a file as a...
Definition:
DtTerrainPatchObject.h:35
vrvOsgQt.h
Contains DLL export macros.
makVrv::DtExtractOceanInterface
Interface for the extract Ocean widget.
Definition:
DtExtractOceanInterface.h:20
makVrv::DtExtractOceanLogic::myGui
DtExtractOceanInterface & myGui
Definition:
DtExtractOceanLogic.h:60
makVrv::DtExtractOceanLogic
Extract Ocean logic.
Definition:
DtExtractOceanLogic.h:25
makVrv::DtExtractOceanLogic::myDe
DtDe & myDe
Definition:
DtExtractOceanLogic.h:57
DtExtractOceanInterface.h
Contains makVrv::DtExtractOceanInterface class.
makVrv::DtDe
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition:
DtDe.h:76
makVrv::DtTerrain
DtTerrain is a facade around terrain functionality.
Definition:
DtTerrain.h:57
Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
Copyright © 2005-2024 MAK Technologies. All Rights Reserved (
www.mak.com
)