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DtExtractOceanLogic.h
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1 /******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsgQt/vrvOsgQt.h>
14 
15 namespace makVrv
16 {
17 
18  class DtDe;
19  class DtTerrain;
20  class DtTerrainPatch;
21  class DtTerrainPatchObject;
22 
26  {
27 
28  public:
29 
31  DtExtractOceanLogic(DtDe& de, DtTerrain& terrain,
32  const std::string& patchDefinition, DtExtractOceanInterface& gui);
33 
35  virtual ~DtExtractOceanLogic();
36 
37  protected:
38 
40  void extractOcean(const std::string& searchExp, bool isRegEx);
41 
45  void buildSearchCandidates(DtTerrainPatchObject& tpo, bool search=true);
46 
48  virtual void terrainToBeCleared();
49 
53  virtual void terrainPatchToBeDeleted(const DtTerrainPatch&);
54 
55  protected:
56 
62  };
63 }
64 
65 
DtTerrainPatch * myPatch
Definition: DtExtractOceanLogic.h:59
DtTextureVisitor::TextureMap mySearchCandidates
Definition: DtExtractOceanLogic.h:61
DtTerrain & myTerrain
Definition: DtExtractOceanLogic.h:58
#define DT_DLL_VRVOSGQT
Definition: vrvOsgQt.h:22
A container for a single piece of terrain, containing settings needed to recreate it...
Definition: DtTerrainPatch.h:42
std::unordered_map< int, std::string > TextureMap
typdef a map of textures
Definition: DtTextureVisitor.h:36
A DtTerrainPatchObject contains the methods for loading a file as a terrain. When loading a file as a...
Definition: DtTerrainPatchObject.h:35
Contains DLL export macros.
Interface for the extract Ocean widget.
Definition: DtExtractOceanInterface.h:20
DtExtractOceanInterface & myGui
Definition: DtExtractOceanLogic.h:60
Extract Ocean logic.
Definition: DtExtractOceanLogic.h:25
DtDe & myDe
Definition: DtExtractOceanLogic.h:57
Contains makVrv::DtExtractOceanInterface class.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
DtTerrain is a facade around terrain functionality.
Definition: DtTerrain.h:57

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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