15 #include <matrix/vlVector.h>
22 class DtOverlayResourceProvider;
23 struct DtObserverRenderData;
33 unsigned int vertexCountPerPrimitve );
39 virtual void add(
unsigned int* index );
42 virtual void remove(
unsigned int index );
46 virtual void render(
int mode,
unsigned int groupCount,
bool geocentric,
47 float geocentricAlpha,
const double cameraLocation[3],
49 const double positionMatrix[16],
const double projectionMatrix[16],
50 const int viewport[4],
int offset)
override;
53 virtual void update(
int renderMode );
59 virtual void set3DVertexPosition(
unsigned int index,
unsigned int vertex,
60 float x,
float y,
float z,
float w = 0 );
63 virtual void set3DVertexQuadPositions(
unsigned int index,
64 float x,
float y,
float z,
float w);
67 virtual void get3DVertexPosition(
unsigned int index,
unsigned int vertex,
68 float& x,
float& y,
float& z,
float& w )
const;
71 virtual void set2DVertexPosition(
unsigned int index,
unsigned int vertex,
75 virtual void get2DVertexPosition(
unsigned int index,
unsigned int vertex,
76 float& x,
float& y )
const;
79 virtual void set2DOffsetRotation(
unsigned int index,
80 unsigned int vertIndex,
float angle );
83 virtual void get2DOffsetRotation(
unsigned int index,
84 unsigned int vertIndex,
float& angle )
const;
87 virtual void setColor(
unsigned int index,
unsigned int vertIndex,
88 float r,
float g,
float b,
float a );
91 virtual void getColor(
unsigned int index,
unsigned int vertIndex,
92 float& r,
float& g,
float& b,
float& a )
const;
95 virtual void setUVCoordinates(
unsigned int index,
96 unsigned int vertIndex,
float u,
float v );
99 virtual void getUVCoordinates(
unsigned int index,
100 unsigned int vertIndex,
float& u,
float& v )
const;
108 virtual void projectUVCoordinates(
unsigned int index,
const DtVector&
origin,
109 const DtVector& axisU,
const DtVector& axisV,
float scale)
override;
119 virtual void setFillParameters(
unsigned int index,
120 unsigned int fullStipplePattern[32] = 0 )
override;
124 virtual void getFillParameters(
unsigned int index,
125 unsigned int fullStipplePattern[32] = 0 )
const override;
134 virtual void setFillPatternFrequency(
unsigned int index,
float frequency)
override;
138 virtual void setTextureHandle(
unsigned int index,
DtTextureInterface* newTextureHandle )
override;
146 virtual void setGroup(
unsigned int index,
float zFactor );
150 virtual float group(
unsigned int index )
const;
154 virtual void setVisible(
unsigned int index,
bool visible );
158 virtual bool visible (
unsigned int index)
const;
165 virtual float* vertexData()
const;
168 virtual unsigned int vertexDataSize()
const;
bool mySortDirty
Definition: DtFlatPrimitiveStyle.h:188
Definition: DtFlatPrimitiveStyle.h:171
DtOverlayResourceProvider & myResourceProvider
Definition: DtFlatPrimitiveStyle.h:198
bool operator()(const FlatPrimitiveInfo &left, const FlatPrimitiveInfo &right)
Definition: DtFlatPrimitiveStyle.h:182
unsigned int group
Definition: DtFlatPrimitiveStyle.h:173
The abstract base class for the various primitive styles.
Definition: DtPrimitiveStyle.h:25
voidpf uLong int origin
Definition: ioapi.h:42
FlatIndexList myFlatIndices
Definition: DtFlatPrimitiveStyle.h:196
Sorts flat primitives by their group, used to make sure the indices are in the correct order...
Definition: DtFlatPrimitiveStyle.h:180
Interface for a texture. Used to pass in a texture to vrvGraphics.
Definition: DtTextureInterface.h:24
DtProjected2DFlatEffect * myEffect
Definition: DtFlatPrimitiveStyle.h:200
The overlay resource provider class provides resources for overlay drawing classes.
Definition: DtOverlayResourceProvider.h:28
#define DT_DLL_VRVGRAPHICS
Contains DLL export macros.
Definition: vrvGraphics.h:19
DT_DLL_vrfutil double angle(double vec1[3], double vec2[3])
std::vector< FlatPrimitiveInfo > FlatPrimitiveInfoList
Definition: DtFlatPrimitiveStyle.h:190
std::vector< unsigned int > FlatIndexList
Definition: DtFlatPrimitiveStyle.h:191
Contains the makVrv::DtFlat2DRenderer class declaration.
A style for rendering a 2D quad with only a flat color.
Definition: DtFlatPrimitiveStyle.h:27
FlatPrimitiveInfoList myFlatPrimitives
Definition: DtFlatPrimitiveStyle.h:194
std::vector< DtOffsetColoredVertex > QuadVertexList
Definition: DtFlatPrimitiveStyle.h:192
bool visible
Definition: DtFlatPrimitiveStyle.h:175
const char int mode
Definition: ioapi.h:38
QuadVertexList myVertices
Definition: DtFlatPrimitiveStyle.h:199
An effect for rendering 2D flat colored quads.
Definition: DtProjected2DFlatEffect.h:19
voidpf uLong offset
Definition: ioapi.h:42
FlatPrimitiveInfoList mySortedFlatPrimitives
Definition: DtFlatPrimitiveStyle.h:195
Definition: DtCommonRenderData.h:33
Contains the makVrv::DtPrimitiveStyle class declaration.
unsigned int * indexPtr
Definition: DtFlatPrimitiveStyle.h:174