43 const DtVector& geocPos,
int decimals,
double gridSpacing,
bool minimal)
override;
47 const DtVector& geocPos,
int decimals,
double gridSpacing,
bool minimal)
override;
50 virtual DtUnicode xAxisLabel()
const override;
53 virtual DtUnicode yAxisLabel()
const override;
57 virtual double maxGridSpacing()
const override;
60 virtual double minGridSpacing()
const override;
63 virtual bool usesDecimalsOnGridLines()
const override;
66 virtual DtUnicode gridBoxLabel(
const DtVector& lowerLeftGeocPos,
67 const DtVector& upperRightGeocPos)
override;
72 virtual std::vector<std::string> convertPositionToStringList(
74 const DtVector& geocPos,
int decimals )
const override;
84 virtual std::vector<DtUnicode> convertPositionToNotatedStringList(
85 DistanceUnits unit,
DtUnicode unitNotation,
const DtVector& geocPos,
int decimals,
bool minimal =
false)
const override;
95 virtual void convertToGeocentric(
96 const std::string& x,
const std::string& y,
const std::string& z,
99 DtVector& vector )
override;
103 virtual void regularExpressionValidator( std::string& x,
104 std::string& y, std::string& z )
override;
107 virtual void regularExpressionValidator(std::string& validatorString);
A unicode string. DtUnicode stores a UTF-16 encoded unicode string. Code Point, a Unicode character...
Definition: DtUnicode.h:33
The GARS coordinate display information for the GUI. GARS is the Global Area Reference System...
Definition: DtGarsCoordinateDisplay.h:24
#define DT_DLL_VRVUTIL
Definition: vrvUtil.h:34
Abstract interface class for all coordinate system displays.
Definition: DtCoordinateDisplay.h:24
bool myWarnGeocentricConversionOnce
Definition: DtGarsCoordinateDisplay.h:123
Contains DLL export macros.
DistanceUnits
Enumeration of the different distance units.
Definition: DtDisplayUnitsSettingsRecord.h:57
Contains the DtGeodeticDecCoordinateSystem class declaration.
The decimal geodetic coordinate display information for the GUI.
Definition: DtGeodeticDecCoordinateDisplay.h:19
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:40
OrientationUnits
Enumeration of the different orientation units.
Definition: DtDisplayUnitsSettingsRecord.h:102