VR-Forces Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
DtIndirectAnnotationAndUvOffset.h
Go to the documentation of this file.
1 /*****************************************************************************
2  * Copyright (c) 2020 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
13 
14 #include <vrvMath/DtVector3.h>
15 #include <vrvMath/DtVector2.h>
16 #include <string>
17 
18 namespace makVrv
19 {
22  {
23  public:
25  DtIndirectAnnotationAndUvOffset(const std::string& name, const Vector2_32& uvOffset);
26 
29 
32 
35 
36  private:
39 
40  public:
42  std::string myAnnotation;
43 
46  };
47 }
std::string myAnnotation
the annotation name
Definition: DtIndirectAnnotationAndUvOffset.h:42
2 dimensional vector
Dll export defines.
#define DT_DLL_VRVINDIRECTRENDERING
Definition: vrvIndirectRendering.h:19
3 dimensional vector
structure for holding an annotation and an uv offset
Definition: DtIndirectAnnotationAndUvOffset.h:21
Vector2_32 myUvOffset
the uv offset for the annotation
Definition: DtIndirectAnnotationAndUvOffset.h:45

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
Copyright © 2005-2024 MAK Technologies. All Rights Reserved (www.mak.com)