18 #include <unordered_map>
23 class DtIndirectCullProgram;
Contains the DtCullShaderConfig class declaration.
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
shader configuration storage class. Has 3 available options which are described in the constructor's ...
Definition: DtCullShaderConfig.h:21
Contains makVrv::DtVirtualBaseClass class.
handles the running of the compute shader pass for indirect culling, LODing and switches ...
Definition: DtIndirectCullProgram.h:54
static const std::string theClassName
Definition: DtIndirectCullProgramCache.h:62
This class holds gpu culling programs corresponding to their config Each unique config creates an uni...
Definition: DtIndirectCullProgramCache.h:27
std::unordered_map< DtCullShaderConfig::KeyType, DtIndirectCullProgram * > myHashToIndirectCullProgram
Definition: DtIndirectCullProgramCache.h:64
Base class to provide boost signal/slot management.
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
DtDe & myDe
Definition: DtIndirectCullProgramCache.h:60