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DtLightEditorInterface.h
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1 /*****************************************************************************
2  * Copyright (c) 2023 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include "lightEditorPlugin.h"
13 
14 #include <boost/signals.hpp>
15 
16 #include <vector>
17 #include <string>
18 
19 namespace makVrv
20 {
24  {
25  public:
27 
28  virtual void setLights(const std::vector<std::string>& lightNames) = 0;
29  virtual void setAmbient(float r, float g, float b, float a) = 0;
30  virtual void setDiffuse(float r, float g, float b, float a) = 0;
31  virtual void setSpecular(float r, float g, float b, float a) = 0;
32  virtual void setConstantAttenuation(float constantAttenuation) = 0;
33  virtual void setLinearAttenuation(float linearAttenuation) = 0;
34  virtual void setQuadraticAttenuation(float quadraticAttenuation) = 0;
35  virtual void setSpotExponent(float spotExponent) = 0;
36  virtual void setSpotCutoff(float spotCutoff) = 0;
37 
38  vrvSignalsLib::signal<void (const std::string&)> signal_lightSelected;
39  vrvSignalsLib::signal<void (float, float, float, float)> signal_ambientChanged;
40  vrvSignalsLib::signal<void (float, float, float, float)> signal_diffuseChanged;
41  vrvSignalsLib::signal<void (float, float, float, float)> signal_specularChanged;
42  vrvSignalsLib::signal<void (float)> signal_constantAttenuationChanged;
43  vrvSignalsLib::signal<void (float)> signal_linearAttenuationChanged;
44  vrvSignalsLib::signal<void (float)> signal_quadraticAttenuationChanged;
45  vrvSignalsLib::signal<void (float)> signal_spotExponentChanged;
46  vrvSignalsLib::signal<void (float)> signal_spotCutoffChanged;
47  };
48 
49 }
vrvSignalsLib::signal< void(float)> signal_quadraticAttenuationChanged
Definition: DtLightEditorInterface.h:44
Contains DLL export macros.
vrvSignalsLib::signal< void(float)> signal_spotExponentChanged
Definition: DtLightEditorInterface.h:45
vrvSignalsLib::signal< void(float, float, float, float)> signal_specularChanged
Definition: DtLightEditorInterface.h:41
vrvSignalsLib::signal< void(float)> signal_spotCutoffChanged
Definition: DtLightEditorInterface.h:46
virtual ~DtLightEditorInterface()
Definition: DtLightEditorInterface.h:26
Example Interface (based on the humble dialog pattern).
Definition: DtLightEditorInterface.h:23
vrvSignalsLib::signal< void(const std::string &)> signal_lightSelected
Definition: DtLightEditorInterface.h:38
vrvSignalsLib::signal< void(float)> signal_constantAttenuationChanged
Definition: DtLightEditorInterface.h:42
vrvSignalsLib::signal< void(float)> signal_linearAttenuationChanged
Definition: DtLightEditorInterface.h:43
vrvSignalsLib::signal< void(float, float, float, float)> signal_diffuseChanged
Definition: DtLightEditorInterface.h:40
#define DT_DLL_EXAMPLELIGHTEDITOR
Definition: lightEditorPlugin.h:19
vrvSignalsLib::signal< void(float, float, float, float)> signal_ambientChanged
Definition: DtLightEditorInterface.h:39

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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