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DtOctreeFwdDeclare.h
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1 /******************************************************************************
2 ** Copyright (c) 2017 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 #pragma once
10 
11 #include <vrvMath/DtCommonTypes.h>
12 
13 namespace makVrv {
14 
15  template <class T> class DtOctree;
18 
19 } //namespace makVrv
DtOctree< float64 > Octree_64
Definition: DtOctreeFwdDeclare.h:17
DtOctree< float32 > Octree_32
Definition: DtOctreeFwdDeclare.h:15
Octree datastructure for managing scene nodes. This is a loose octree implementation, meaning that each octant child of the octree actually overlaps it&#39;s siblings by a factor of .5. This guarantees that any thing that is half the size of the parent will fit completely into a child, with no splitting necessary.
Definition: DtOctree.h:27

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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