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DtOsgAmbientOcclusionMapController.h
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1 /*****************************************************************************
2  * Copyright (c) 2019 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
13 
16 
17 #include <string>
18 
19 namespace osg
20 {
21  class Texture;
22  class StateSet;
23 }
24 
25 namespace makVrv
26 {
30  {
31  public:
34 
37 
38  public: // DtOsgEffectTextureController interface
39 
40  bool installShaders(int baseUnit, int effectUnit, const osg::Texture* tex, osg::StateSet* stateSet, const std::string& baseTextureName) const;
41  };
42 
46 }
Contains makVrv::DtOsgEffectTextureController declaration.
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Installs and control ambient occlusion effects.
Definition: DtOsgAmbientOcclusionMapController.h:29
Base class for controllers that install and control effect textures.
Definition: DtOsgEffectTextureController.h:44
Contains makVrv::DtEffectControllerFactory class.
DtEffectControllerCreatorTemplate< DtOsgAmbientOcclusionMapController > DtAOControllerCreator
Creator for AO map controller.
Definition: DtOsgAmbientOcclusionMapController.h:45
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
template for creating effect controller creators. Implements a simple create function which creates t...
Definition: DtEffectControllerCreatorTemplate.h:24

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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