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DtOsgContaminantMapController.h
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1 /*****************************************************************************
2 * Copyright (c) 2019 MAK Technologies, Inc.
3 * All rights reserved.
4 *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
13 
16 
17 #include <string>
18 
19 namespace osg
20 {
21  class Texture;
22  class StateSet;
23 }
24 
25 namespace makVrv
26 {
30  {
31  public:
34 
37  public: // DtOsgEffectTextureController interface
38 
39  virtual osg::Texture* installEffectTexture(osg::Texture* baseTexture,
40  int texUnit, osg::StateSet* stateSet, const osgDB::Options* dbOptions,
41  const DtPossibleFileNamesCache& possibleFilenames) const;
42 
43  virtual bool installShaders(int baseUnit, int effectUnit, const osg::Texture* tex,
44  osg::StateSet* stateSet, const std::string& baseTextureName) const;
45  };
46 
50 }
A thread safe cache containing a list of possible file names for effect textures, based on the curren...
Definition: DtPossibleFileNamesCache.h:27
Contains makVrv::DtOsgEffectTextureController declaration.
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
DtEffectControllerCreatorTemplate< DtOsgContaminantMapController > DtOsgContaminantMapControllerCreator
Creator for con map controller.
Definition: DtOsgContaminantMapController.h:49
Installs and control contaminant mapping effects.
Definition: DtOsgContaminantMapController.h:29
Base class for controllers that install and control effect textures.
Definition: DtOsgEffectTextureController.h:44
Contains makVrv::DtEffectControllerFactory class.
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
template for creating effect controller creators. Implements a simple create function which creates t...
Definition: DtEffectControllerCreatorTemplate.h:24

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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