42 virtual void update(
DtTime tNow);
Manage the storage of geometry FID / dynamic terrain changes.
DtOsgEarthDynamicFidManager & myFidManager
Definition: DtOsgEarthDynamicFidManagerTickable.h:46
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
An abstract base class for objects that require updates. This object automatically adds itself to a D...
Definition: DtTickable.h:26
Definition: DtOsgEarthDynamicFidManager.h:35
const char * creatorTypeName< DtOsgEarthDynamicFidManagerTickable >(void)
template specialization for the creator (pass the class being created to the creatorTypeName template...
Definition: DtOsgEarthDynamicFidManagerTickable.h:27
Variadic templated creator class for defining a DtVirtualBaseClass creator that is automatically regi...
Definition: DtVirtualBaseClassCreator.h:23
Provides an algorithm for shaking the camera.
Definition: DtOsgEarthDynamicFidManagerTickable.h:31
DtDe & myDe
Definition: DtOsgEarthDynamicFidManagerTickable.h:45
DtVirtualBaseClassCreator< DtOsgEarthDynamicFidManagerTickable, DtOsgEarthDynamicFidManager & > DtOsgEarthDynamicFidManagerTickableCreator
creator
Definition: DtOsgEarthDynamicFidManagerTickable.h:20
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76