18 class DtOsgSceneConnector;
35 virtual void addPoint(
const DtVector& position,
int index = -1);
38 virtual void removePoint(
int index);
41 virtual void removePosition(
int index);
44 virtual void setPoint(
int index,
const DtVector& position);
48 virtual void setPosition(
int index,
const DtVector& position);
52 virtual void setPositions(
const std::vector<DtVector>&,
const DtVector&
origin);
55 virtual int pointCount()
const;
58 virtual DtVector point(
int)
const;
61 virtual void setOrigin(
const DtVector&);
64 virtual void setOrientation(
int vtx,
const DtTaitBryan& orientation );
67 virtual void setStipplePattern(
unsigned int stipple);
70 virtual void setColor(
float r,
float g,
float b,
float a);
73 virtual void setInsideColor(
float r,
float g,
float b,
float a);
76 virtual void setOutsideColor(
float r,
float g,
float b,
float a);
81 virtual void setScribeAllPolygons(
bool);
85 virtual void setSolid(
bool solid);
90 virtual void setIsSupportModel(
bool isSupport);
93 virtual void setFill(
bool filled);
96 virtual void setPickable(
bool);
99 virtual void setVisible(
bool);
109 virtual void setUpExtent(
float);
112 virtual void setDownExtent(
float);
115 virtual void setLeftExtent(
float);
118 virtual void setRightExtent(
float);
123 virtual void setHeight(
float);
126 virtual void setDimensions(
float width,
float height);
130 virtual void setLineWidth(
float width);
134 virtual void setScribeWidth(
float width);
137 virtual void setScribed(
bool b);
141 virtual void setScribeColor(
float r,
float g,
float b,
float a);
144 virtual void setTexturePath(
const std::string& texturePath);
147 virtual void setNumTextureTiles(
double numTiles);
150 virtual void setPolygonMode(
int);
153 virtual const std::vector<DtVector>& points()
const;
156 virtual void setModelDefinition(
const std::string& str );
162 virtual void update();
165 virtual void needsUpdate();
174 virtual void removeFromScene();
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
voidpf uLong int origin
Definition: ioapi.h:42
OSG implementation of 3D Extruded Polygon.
Definition: DtOsgExtrudedPolygonModel.h:22
DtOsgSceneConnector * mySceneConnector
Definition: DtOsgExtrudedPolygonModel.h:179
boost::signalslib::connection mySignalPostUpdateConnection
Definition: DtOsgExtrudedPolygonModel.h:183
DtOsgSceneConnector is used by models to create an OSG position/orientation transform so that it can ...
Definition: DtOsgSceneConnector.h:77
Contains declaration of DtExtrudedPolygonModel, which draws polygons as geometry. ...
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
DtModelSetId
Definition: DtModelSetEnums.h:19
DtVector myOrigin
Definition: DtOsgExtrudedPolygonModel.h:180
This class is a virtual class that all Extruded polygon models must implement.
Definition: DtExtrudedPolygonModel.h:18
bool myNeedsUpdate
Definition: DtOsgExtrudedPolygonModel.h:181