20 #include <matrix/vlVector.h>
24 class DtTextProxyInterface;
25 class DtQuadProxyInterface;
46 virtual void createScreenIntervaledTextIfNecessary();
49 virtual void updateScreenIntervaledText();
52 virtual void updateGeometry();
58 virtual void translateAndUpdateVertex(
unsigned int index,
const DtVector& position,
DtTextProxyInterface* text);
61 virtual void translateAndUpdateVertex(
unsigned int index,
const DtVector& position,
DtQuadProxyInterface* quad);
70 virtual void setIsClosedFigure(
bool);
73 virtual void setIsScreenIntervaledTextRenderingEnabled(
bool);
77 virtual void setScreenIntervaledTextPrefix(
const std::string& prefixString);
81 virtual void setScreenIntervaledTextPostfix(
const std::string& postfixString);
85 virtual void setScreenIntervaledTextPrefixAndPostFixSeparator(
const std::string& separatorString);
97 virtual void setScreenIntervaledTextInterval(
int intervalInScreenSpaceCM);
100 virtual void setScreenIntervaledTextFont(std::string fontFile,
float fontPointSize);
103 virtual void setScreenIntervaledTextColor(
float r,
float g,
float b,
float a);
106 virtual void setScreenIntervaledTextBackgroundColor(
float r,
float g,
float b,
float a);
109 virtual void setVisible(
bool isVisible);
116 virtual void setPosition(
int vtx,
const DtVector& position);
119 virtual void setRotation(
const DtQuat& quat);
122 virtual void setOrigin(
const DtVector&);
127 virtual void setGroup(
int);
130 virtual DtVector
origin()
const;
133 virtual void addPoint(
const DtVector& point,
int index);
136 virtual void removePoint(
int index);
148 virtual void slot_coordinateSystemChanged();
181 float myScreenIntervaledTextFontColor[4];
182 float myScreenIntervaledTextBackgroundColor[4];
DtChannel * myChannelInstance
Definition: DtOverlayScreenIntervaledTextInstance.h:187
std::string myScreenIntervaledTextPostfixString
Definition: DtOverlayScreenIntervaledTextInstance.h:176
voidpf uLong int origin
Definition: ioapi.h:42
std::string myScreenIntervaledTextPrefixPostfixSeparatorString
Definition: DtOverlayScreenIntervaledTextInstance.h:174
std::vector< DtTextProxyInterface * > myScreenIntervaledTextProxies
Definition: DtOverlayScreenIntervaledTextInstance.h:165
DtSignalConnectionManager myConnections
Definition: DtOverlayScreenIntervaledTextInstance.h:196
Contains makVrv:DtTacticalGraphicModelUpdaterManager.
std::vector< DtVector > myVertices
Definition: DtOverlayScreenIntervaledTextInstance.h:163
std::string myScreenIntervaledTextPrefixString
Definition: DtOverlayScreenIntervaledTextInstance.h:175
std::vector< DtVector > DtVerticesVector
Definition: DtTacticalGraphicUtilities.h:25
Class to draw a screen spaced perimeter text on polygons, lines, or other geometry.
Definition: DtOverlayScreenIntervaledTextInstance.h:32
The abstract Channel Class.
Definition: DtChannel.h:35
Structure used to supply data to callback. Provided as structure as contents could change over time...
Definition: DtTacticalGraphicModelUpdaterManager.h:37
DtScreenIntervaledTextCollection myScreenIntervaledTextCollection
Definition: DtOverlayScreenIntervaledTextInstance.h:171
std::string myScreenIntervaledTextFontFile
Definition: DtOverlayScreenIntervaledTextInstance.h:178
int myGroup
Definition: DtOverlayScreenIntervaledTextInstance.h:185
A class for controlling text owned by the TextRenderer.
Definition: DtTextProxyInterface.h:30
A single 2D quadrilateral.
Definition: DtQuadProxyInterface.h:21
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
DtModelSetId myModelSet
Definition: DtOverlayScreenIntervaledTextInstance.h:186
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
Contains makVrv::DtOverlayPolygonModelInstance class definition.
Contains makVrv::DtQuat class.
int myScreenIntervaledTextIntervalInScreenSpaceCM
Definition: DtOverlayScreenIntervaledTextInstance.h:172
std::vector< DtQuadProxyInterface * > myScreenIntervaledTextProxiesBackgrounds
Definition: DtOverlayScreenIntervaledTextInstance.h:166
std::vector< DtUnicode > DtScreenIntervaledTextCollection
Definition: DtOverlayScreenIntervaledTextInstance.h:35
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:40
bool myIsScreenIntervaledTextRenderingEnabled
Definition: DtOverlayScreenIntervaledTextInstance.h:170
Base class to provide boost signal/slot management.
std::vector< VertexData > VertexList
Definition: DtOverlayPolygonModelInstance.h:74
float myScreenIntervaledTextFontPointSize
Definition: DtOverlayScreenIntervaledTextInstance.h:179
bool myVisibleFlag
Definition: DtOverlayScreenIntervaledTextInstance.h:190
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
A utility Quaternion class.
Definition: DtQuat.h:19
DtVector myOrigin
Definition: DtOverlayScreenIntervaledTextInstance.h:188
DtDe & myDe
Definition: DtOverlayScreenIntervaledTextInstance.h:162
DtModelSetId
Definition: DtModelSetEnums.h:19
bool myIsClosedFigure
Definition: DtOverlayScreenIntervaledTextInstance.h:168
DtQuat myRotation
Definition: DtOverlayScreenIntervaledTextInstance.h:189
Contains DLL export macros.