29 virtual float intensity()
const;
30 virtual void setIntensity(
const float& newIntensity);
32 virtual void execute(
DtDe& de);
float myIntenstiy
Definition: DtPrecipitationCommand.h:36
virtual ~DtPrecipitationCommandCreator()
Definition: DtPrecipitationCommand.h:45
DtEnvironment::PrecipitationType myPrecipitationType
Definition: DtPrecipitationCommand.h:35
DtVrvCommandCreator is the base class for all command creators.
Definition: DtVrvCommand.h:44
The declaration of the makVrv::DtEnvironment class.
boost::function< DtUniqueID(const std::string &)> GlobalIdConvertFunc
typedef for the function that takes a protocol specific id (as a string) and looks up the DtUniqueID ...
Definition: DtVrvCommand.h:40
DtPrecipitationCommandCreator(GlobalIdConvertFunc func)
Definition: DtPrecipitationCommand.h:44
DtPrecipitationCommandCreator creates DtPrecipitationCommands.
Definition: DtPrecipitationCommand.h:41
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
DtPrecipitationCommand enables or disables precipitation.
Definition: DtPrecipitationCommand.h:20
PrecipitationType
Definition: DtEnvironmentInterface.h:44
DtVrvCommand is the base class for all commands.
Definition: DtVrvCommand.h:24
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
Contains makVrv::DtVrvCommand and makVrv::DtVrvCommandCreator Classes.